BWAPI
|
#include <GoalDescriptor.h>
GoalDescriptor::GoalDescriptor | ( | int | type, |
int | priority, | ||
int | mineralCost, | ||
int | gasCost, | ||
BidManager * | bm | ||
) |
void GoalDescriptor::accept | ( | ) |
bool GoalDescriptor::accepted | ( | ) |
void GoalDescriptor::activate | ( | ) |
bool GoalDescriptor::canExpendResources | ( | ) |
void GoalDescriptor::clearMonitorTarget | ( | ) |
void GoalDescriptor::deactivate | ( | ) |
void GoalDescriptor::execute | ( | ) |
void GoalDescriptor::finish | ( | ) |
bool GoalDescriptor::getCustomFlag | ( | ) |
int GoalDescriptor::getGasCost | ( | ) |
int GoalDescriptor::getGoalPriority | ( | ) |
int GoalDescriptor::getGoalType | ( | ) |
bool GoalDescriptor::getInhibitionStatus | ( | ) | [inline] |
int GoalDescriptor::getMineralCost | ( | ) |
const char * GoalDescriptor::getNaturalName | ( | ) |
std::pair< Unit *, Unit * > GoalDescriptor::getTargetInformation | ( | ) |
bool GoalDescriptor::isActive | ( | ) |
bool GoalDescriptor::isExecuting | ( | ) |
bool GoalDescriptor::isFinished | ( | ) |
void GoalDescriptor::modifyPrice | ( | int | minerals, |
int | gas | ||
) |
void GoalDescriptor::modifyPriority | ( | int | p | ) |
void GoalDescriptor::reboot | ( | ) |
void GoalDescriptor::relinquishResources | ( | ) |
void GoalDescriptor::reserveResources | ( | ) |
void GoalDescriptor::retry | ( | ) |
void GoalDescriptor::setCustomFlag | ( | bool | f | ) |
void GoalDescriptor::setInhibit | ( | bool | t | ) | [inline] |
void GoalDescriptor::setMonitorTarget | ( | BWAPI::Unit * | target | ) |
void GoalDescriptor::setMonitorTarget | ( | SquadTacticsModel * | target | ) |
void GoalDescriptor::setTacticsMonitorTarget | ( | MicroTacticsModel * | target | ) |
void GoalDescriptor::setTargetInformation | ( | std::pair< Unit *, Unit * > | i | ) |