| 
    BWAPI
   
    
   
   | 
  
  
  
 
#include <GoalDescriptor.h>
| GoalDescriptor::GoalDescriptor | ( | int | type, | 
| int | priority, | ||
| int | mineralCost, | ||
| int | gasCost, | ||
| BidManager * | bm | ||
| ) | 
| void GoalDescriptor::accept | ( | ) | 
| bool GoalDescriptor::accepted | ( | ) | 

| void GoalDescriptor::activate | ( | ) | 
| bool GoalDescriptor::canExpendResources | ( | ) | 


| void GoalDescriptor::clearMonitorTarget | ( | ) | 
| void GoalDescriptor::deactivate | ( | ) | 
| void GoalDescriptor::execute | ( | ) | 


| void GoalDescriptor::finish | ( | ) | 

| bool GoalDescriptor::getCustomFlag | ( | ) | 

| int GoalDescriptor::getGasCost | ( | ) | 
| int GoalDescriptor::getGoalPriority | ( | ) | 

| int GoalDescriptor::getGoalType | ( | ) | 

| bool GoalDescriptor::getInhibitionStatus | ( | ) |  [inline] | 
        

| int GoalDescriptor::getMineralCost | ( | ) | 

| const char * GoalDescriptor::getNaturalName | ( | ) | 


| std::pair< Unit *, Unit * > GoalDescriptor::getTargetInformation | ( | ) | 

| bool GoalDescriptor::isActive | ( | ) | 
| bool GoalDescriptor::isExecuting | ( | ) | 

| bool GoalDescriptor::isFinished | ( | ) | 

| void GoalDescriptor::modifyPrice | ( | int | minerals, | 
| int | gas | ||
| ) | 

| void GoalDescriptor::modifyPriority | ( | int | p | ) | 

| void GoalDescriptor::reboot | ( | ) | 
| void GoalDescriptor::relinquishResources | ( | ) | 


| void GoalDescriptor::reserveResources | ( | ) | 


| void GoalDescriptor::retry | ( | ) | 

| void GoalDescriptor::setCustomFlag | ( | bool | f | ) | 

| void GoalDescriptor::setInhibit | ( | bool | t | ) |  [inline] | 
        

| void GoalDescriptor::setMonitorTarget | ( | BWAPI::Unit * | target | ) | 

| void GoalDescriptor::setMonitorTarget | ( | SquadTacticsModel * | target | ) | 
| void GoalDescriptor::setTacticsMonitorTarget | ( | MicroTacticsModel * | target | ) | 

| void GoalDescriptor::setTargetInformation | ( | std::pair< Unit *, Unit * > | i | ) | 

 1.7.6.1