BWAPI
quorum/ExampleAIModule/OffensiveTacticsManagerAgent.h
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00001 #ifndef OFFENSIVETACTICSMANAGERAGENT_H
00002 #define OFFENSIVETACTICSMANAGERAGENT_H
00003 #include "GoalDescriptor.h"
00004 #include "AgentPool.h"
00005 #include "GoalTypes.h"
00006 #include "SquadTacticsModel.h"
00007 #include "OffensiveTactics_GoalGeneratorHeaders.h"
00008 #include <vector>
00009 
00010 
00011 class OffensiveTacticsManagerAgent : public AgentBase {
00012 public:
00013         
00014         OffensiveTacticsManagerAgent(AgentPool* p);
00015         void OffensiveTacticsManagerAgent::recruitSquad(Squad* s);
00016         void OffensiveTacticsManagerAgent::relinquish(SquadTacticsModel* s);
00017         Arbitrator* OffensiveTacticsManagerAgent::getInternalArbitrator();
00018         void OffensiveTacticsManagerAgent::pushTargetOfOpportunity(int goal, Unit* reporter, Unit* target) ;
00019 
00020 
00021 
00022         virtual void updateDrives();
00023         virtual Arbitrator* getArbitrator() { return internalArbitrator; };
00024 
00025 
00026 
00027 private:
00028         AgentPool* agentPool;
00029         std::vector<SquadTacticsModel*> activeSquads;
00030         Squad* returnPosition;
00031         Arbitrator* internalArbitrator;
00032         OffensiveTactics_LandAttackGoalGenerator* marineRushGoalGenerator;
00033         OffensiveTactics_GasSteal* gasStealGoalGenerator;
00034         OffensiveTactics_ScannerSweepGoalGenerator* scanPOIGoalGenerator;
00035 };
00036 
00037 
00038 #endif
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