BWAPI
quorum/ExampleAIModule/ScoutTacticsModel.h
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00001 #ifndef SCOUTTACTICSMODEL_H
00002 #define SCOUTTACTICSMODEL_H
00003 #include <BWAPI.h>
00004 #include "ScoutTactics.h"
00005 #include "Squad.h"
00006 #include <stack>
00007 #include <set>
00008 #include <map>
00009 #include <vector>
00010 #include <algorithm>
00011 
00012 
00013 using namespace BWAPI;
00014 
00015 class AgentPool;
00016 
00017 class ScoutTacticsModel {
00018 public:
00019         ScoutTacticsModel::ScoutTacticsModel(Unit* m, int INITIAL_TACTIC, Squad* r, AgentPool* p);
00020         void ScoutTacticsModel::switchTactic(int NEW_TACTIC);
00021         Unit* ScoutTacticsModel::getUnit();
00022         bool ScoutTacticsModel::executeTactics();
00023         void ScoutTacticsModel::initialize();
00024         Squad* ScoutTacticsModel::getReturnLocation();
00025         void ScoutTacticsModel::scoutMove(Position p);
00026 
00027         // tactics
00028         bool ScoutTacticsModel::executeBaseTourTactic();
00029         
00030         
00031 private:
00032         Unit* element;
00033         Unit* targetOfInterest;
00034         Squad* returnLocation;
00035         int CUR_TACTIC;
00036         std::vector<BWAPI::Position> startLocations;
00037         AgentPool* agentPool;
00038 
00039         // tactics
00040         // base tour tactic
00041         BWAPI::Position currentTarget;
00042         BWAPI::Position closestBase;
00043         bool stop;
00044 
00045 };
00046 #endif
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