BWAPI
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#include <ScoutTacticsModel.h>
Public Member Functions | |
ScoutTacticsModel (Unit *m, int INITIAL_TACTIC, Squad *r, AgentPool *p) | |
void | switchTactic (int NEW_TACTIC) |
Unit * | getUnit () |
bool | executeTactics () |
void | initialize () |
Squad * | getReturnLocation () |
void | scoutMove (Position p) |
bool | executeBaseTourTactic () |
ScoutTacticsModel::ScoutTacticsModel | ( | Unit * | m, |
int | INITIAL_TACTIC, | ||
Squad * | r, | ||
AgentPool * | p | ||
) |
bool ScoutTacticsModel::executeTactics | ( | ) |
void ScoutTacticsModel::initialize | ( | ) |
void ScoutTacticsModel::scoutMove | ( | Position | p | ) |
void ScoutTacticsModel::switchTactic | ( | int | NEW_TACTIC | ) |