- h -
- haltConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- haltDistance()
: BWAPI::UnitType
- hasActiveRefineryAtBase()
: InformationManagerAgent
- hasCreep()
: BWAPI::Game
, BWAPI::GameImpl
- hasNuke()
: BWAPI::UnitImpl
, BWAPI::Unit
- hasPath()
: BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
- hasPermanentCloak()
: BWAPI::UnitType
- hasPower()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasPowerPrecise()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasRefinery()
: GasModel
- hasResearched()
: BWAPI::PlayerImpl
, BWAPI::Player
- hasUnit()
: InformationManagerAgent
- hasUnitUnderConstruction()
: InformationManagerAgent
- holdPosition()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand