- s -
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- saveToFile()
: BWTA::RectangleArray< Type >
, Util::RectangleArray< Type >
- scanPointsOfInterest()
: InformationManagerAgent
- ScienceVesselMicroTactics()
: ScienceVesselMicroTactics
- ScoutManagerAgent()
: ScoutManagerAgent
- scoutMove()
: ScoutTacticsModel
- ScoutTacticsModel()
: ScoutTacticsModel
- seekRange()
: BWAPI::UnitType
- selectNewMainBase()
: InformationManagerAgent
- self()
: BWAPI::GameImpl
, BWAPI::Game
- sendText()
: BWAPI::Game
- SendText()
: BWAPI::Event
- sendText()
: BWAPI::GameImpl
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- setBorderTo()
: Util::RectangleArray< Type >
, BWTA::RectangleArray< Type >
- setBuildDistance()
: BuildingPlacer
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::GameImpl
, BWAPI::Game
- setCurrentPrimaryBase()
: AgentPool
- setCustomFlag()
: GoalDescriptor
- setDead()
: SquadTacticsModel
- setDesiredCargo()
: DropShipMicroTactics
- setFrameSkip()
: BWAPI::GameImpl
, BWAPI::Game
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setInhibit()
: GoalDescriptor
- setInitialMineralPatchSize()
: Resource_TrainWorkerGoalGenerator
, Resource_ClearObstructionsGoalGenerator
- setItem()
: Util::RectangleArray< Type >
, BWTA::RectangleArray< Type >
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLastKnownPosition()
: UnitModel
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- setMonitorTarget()
: GoalDescriptor
- setMovementLag()
: BaseBuildingSCVTactics
, CombatSCVMicroTactics
, DropShipMicroTactics
, GoliathMicroTactics
, MarineMicroTactics
, MedicMicroTactics
, MicroTacticsModel
, ScienceVesselMicroTactics
, SiegeTankMicroTactics
, ValkyrieHunterKillerTactics
, VultureMicroTactics
, WraithHunterKillerTactics
- setRallyPoint()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setRegion()
: UnitModel
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- setTacticsMonitorTarget()
: GoalDescriptor
- setTarget()
: DropShipMicroTactics
, SiegeTankMicroTactics
, ValkyrieHunterKillerTactics
, WraithHunterKillerTactics
- setTargetInformation()
: GoalDescriptor
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTo()
: Util::RectangleArray< Type >
, BWTA::RectangleArray< Type >
- setUp()
: QuorumModule
- setVision()
: BWAPI::GameImpl
, BWAPI::Game
- Shape()
: BWAPIC::Shape
- showForces()
: QuorumModule
- showPlayers()
: QuorumModule
- siege()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
- SiegeTankMicroTactics()
: SiegeTankMicroTactics
- sightRange()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::UnitType
- size()
: BWAPI::UnitType
- spaceProvided()
: BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
- Squad()
: Squad
- SquadManagerAgent()
: SquadManagerAgent
- SquadPool()
: SquadPool
- SquadReccomender()
: SquadReccomender
- SquadTacticsModel()
: SquadTacticsModel
- startGame()
: BWAPI::Game
, BWAPI::GameImpl
- stop()
: BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitImpl
- StrategyEstimator()
: StrategyEstimator
- supplyProvided()
: BWAPI::UnitType
- supplyRequired()
: BWAPI::UnitType
- supplyTotal()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
- supplyUsed()
: BWAPI::PlayerImpl
, BWAPI::Player
- switchTactic()
: ScoutTacticsModel
, SquadTacticsModel