BWAPI
|
#include <BaseBuildingSCVTactics.h>
Public Member Functions | |
BaseBuildingSCVTactics (Unit *u, AgentPool *p) | |
BaseBuildingSCVTactics (Unit *u, int movementLag) | |
virtual bool | MicroTacticsModel::executeTactics () |
virtual Unit * | getUnit () |
virtual void | setMovementLag (int l) |
virtual void | move (Position p) |
virtual UnitType | getKnownType () |
void | move (BaseLocation *p) |
BaseBuildingSCVTactics::BaseBuildingSCVTactics | ( | Unit * | u, |
AgentPool * | p | ||
) |
BaseBuildingSCVTactics::BaseBuildingSCVTactics | ( | Unit * | u, |
int | movementLag | ||
) |
UnitType BaseBuildingSCVTactics::getKnownType | ( | ) | [virtual] |
Implements MicroTacticsModel.
Unit * BaseBuildingSCVTactics::getUnit | ( | ) | [virtual] |
Implements MicroTacticsModel.
virtual bool BaseBuildingSCVTactics::MicroTacticsModel::executeTactics | ( | ) | [virtual] |
void BaseBuildingSCVTactics::move | ( | Position | p | ) | [virtual] |
Implements MicroTacticsModel.
void BaseBuildingSCVTactics::move | ( | BaseLocation * | p | ) |
void BaseBuildingSCVTactics::setMovementLag | ( | int | l | ) | [virtual] |
Implements MicroTacticsModel.