BWAPI
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#include "BWScriptEmulator.h"
#include <vector>
#include <set>
#include "ScriptThread.h"
#include "Controller.h"
#include "UnitProc.h"
Variables | |
bool | enabled |
int | mapH |
int | mapW |
Player * | self |
bool | isResourceClaimed [256] |
bool | farcasting |
DWORD | dwCount = 0 |
bool enabled |
bool farcasting |
bool isResourceClaimed[256] |