BWAPI
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#include "Position.h"
Go to the source code of this file.
Classes | |
struct | BW::Path |
struct | BW::pathCreate |
Namespaces | |
namespace | BW |
Defines | |
#define | UM_Init 0x00 |
#define | UM_InitSeq 0x01 |
#define | UM_Lump 0x02 |
#define | UM_Turret 0x03 |
#define | UM_Bunker 0x04 |
#define | UM_BldgTurret 0x05 |
#define | UM_Hidden 0x06 |
#define | UM_Flyer 0x07 |
#define | UM_FakeFlyer 0x08 |
#define | UM_AtRest 0x09 |
#define | UM_Dormant 0x0A |
#define | UM_AtMoveTarget 0x0B |
#define | UM_CheckIllegal 0x0C |
#define | UM_MoveToLegal 0x0D |
#define | UM_LumpWannabe 0x0E |
#define | UM_FailedPath 0x0F |
#define | UM_RetryPath 0x10 |
#define | UM_StartPath 0x11 |
#define | UM_UIOrderDelay 0x12 |
#define | UM_TurnAndStart 0x13 |
#define | UM_FaceTarget 0x14 |
#define | UM_NewMoveTarget 0x15 |
#define | UM_AnotherPath 0x16 |
#define | UM_Repath 0x17 |
#define | UM_RepathMovers 0x18 |
#define | UM_FollowPath 0x19 |
#define | UM_ScoutPath 0x1A |
#define | UM_ScoutFree 0x1B |
#define | UM_FixCollision 0x1C |
#define | UM_WaitFree 0x1D |
#define | UM_GetFree 0x1E |
#define | UM_SlidePrep 0x1F |
#define | UM_SlideFree 0x20 |
#define | UM_ForceMoveFree 0x21 |
#define | UM_FixTerrain 0x22 |
#define | UM_TerrainSlide 0x23 |
Functions | |
char * | BW::getMoveStateName (u8 bMoveState) |
#define UM_AnotherPath 0x16 |
#define UM_AtMoveTarget 0x0B |
#define UM_AtRest 0x09 |
#define UM_BldgTurret 0x05 |
#define UM_Bunker 0x04 |
#define UM_CheckIllegal 0x0C |
#define UM_Dormant 0x0A |
#define UM_FaceTarget 0x14 |
#define UM_FailedPath 0x0F |
#define UM_FakeFlyer 0x08 |
#define UM_FixCollision 0x1C |
#define UM_FixTerrain 0x22 |
#define UM_Flyer 0x07 |
#define UM_FollowPath 0x19 |
#define UM_ForceMoveFree 0x21 |
#define UM_GetFree 0x1E |
#define UM_Hidden 0x06 |
#define UM_Init 0x00 |
#define UM_InitSeq 0x01 |
#define UM_Lump 0x02 |
#define UM_LumpWannabe 0x0E |
#define UM_MoveToLegal 0x0D |
#define UM_NewMoveTarget 0x15 |
#define UM_Repath 0x17 |
#define UM_RepathMovers 0x18 |
#define UM_RetryPath 0x10 |
#define UM_ScoutFree 0x1B |
#define UM_ScoutPath 0x1A |
#define UM_SlideFree 0x20 |
#define UM_SlidePrep 0x1F |
#define UM_StartPath 0x11 |
#define UM_TerrainSlide 0x23 |
#define UM_TurnAndStart 0x13 |
#define UM_Turret 0x03 |
#define UM_UIOrderDelay 0x12 |
#define UM_WaitFree 0x1D |