BWAPI
trunk/bwapi/BWAPI/Source/Resolution.h
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00001 #pragma once
00002 #include "BW/Offsets.h"
00003 
00004 void SetResolution(int width, int height);
00005 
00006 void DDrawDestroy();
00007 void DDrawInitialize(int width, int height);
00008 void GameUpdate(BW::bitmap *pSurface, BW::bounds *pBounds);
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