BWAPI
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00001 #pragma once 00002 #include "BW/Offsets.h" 00003 00004 void SetResolution(int width, int height); 00005 00006 void DDrawDestroy(); 00007 void DDrawInitialize(int width, int height); 00008 void GameUpdate(BW::bitmap *pSurface, BW::bounds *pBounds);