BWAPI
|
#include <windows.h>
#include <stdio.h>
#include <Util/Gnu.h>
#include <Util/Foreach.h>
#include <BWAPI.h>
#include "../../svnrev.h"
#include "BW/Offsets.h"
#include "BWAPI/GameImpl.h"
#include "DLLMain.h"
#include "ExceptionFilter.h"
#include "Detours.h"
#include "CodePatch.h"
#include "Config.h"
#include "WMode.h"
#include "../../Debug.h"
Defines | |
#define | WIN32_LEAN_AND_MEAN |
Functions | |
void __fastcall | QueueGameCommand (void *pBuffer, DWORD dwLength) |
int | getFileType (const char *szFileName) |
void | BWAPIError (const char *format,...) |
void | BWAPIError (DWORD dwErrCode, const char *format,...) |
void | CheckVersion () |
DWORD WINAPI | PersistentPatch (LPVOID) |
BOOL APIENTRY | DllMain (HMODULE, DWORD ul_reason_for_call, LPVOID) |
#define WIN32_LEAN_AND_MEAN |
void BWAPIError | ( | const char * | format, |
... | |||
) |
void BWAPIError | ( | DWORD | dwErrCode, |
const char * | format, | ||
... | |||
) |
void CheckVersion | ( | ) |
int getFileType | ( | const char * | szFileName | ) |
DWORD WINAPI PersistentPatch | ( | LPVOID | ) |
void __fastcall QueueGameCommand | ( | void * | pBuffer, |
DWORD | dwLength | ||
) |