BWAPI
BasicAIModule/include/Agents/ActorAgent.h
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00001 /*
00002  *  ActorAgent.h
00003  */
00004 #pragma once
00005 #include "Agent.h"
00006 
00007 class ActorAgent : public Agent
00008 {
00009 public:
00010         virtual void update();
00011         ActorAgent(BWAPI::Unit &u);
00012 
00013         bool isOccupiedPosition(BWAPI::Position target);
00014         BWAPI::Position getClosestPosition(BWAPI::Position target);
00015 };
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