BWAPI
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00001 /* 00002 * ActorAgent.h 00003 */ 00004 #pragma once 00005 #include "Agent.h" 00006 00007 class ActorAgent : public Agent 00008 { 00009 public: 00010 virtual void update(); 00011 ActorAgent(BWAPI::Unit &u); 00012 00013 bool isOccupiedPosition(BWAPI::Position target); 00014 BWAPI::Position getClosestPosition(BWAPI::Position target); 00015 };