BWAPI
Variables
BasicAIModule/source/Agents/State.cpp File Reference
#include "State.h"
Include dependency graph for State.cpp:

Go to the source code of this file.

Variables

const char * StateStrings []
const unsigned char NUM_UNIT_TYPES = 234
const char * UnitTypeStrings []

Variable Documentation

const unsigned char NUM_UNIT_TYPES = 234

Definition at line 18 of file State.cpp.

Referenced by Agent::unitTypeTargetValid().

const char* StateStrings[]
Initial value:
 { 
        "Attack", 
        "Build", 
        "Building", 
        "Defend", 
        "Evade", 
        "Gather", 
        "Idle", 
        "Research", 
        "Scout", 
        "Train", 
        "Upgrade"
}

Definition at line 4 of file State.cpp.

Referenced by Agent::draw().

const char* UnitTypeStrings[]

Definition at line 19 of file State.cpp.

Referenced by Agent::draw(), and BuildManager::drawDebugText().

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