BWAPI
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#include "State.h"
Go to the source code of this file.
Variables | |
const char * | StateStrings [] |
const unsigned char | NUM_UNIT_TYPES = 234 |
const char * | UnitTypeStrings [] |
const unsigned char NUM_UNIT_TYPES = 234 |
Definition at line 18 of file State.cpp.
Referenced by Agent::unitTypeTargetValid().
const char* StateStrings[] |
{ "Attack", "Build", "Building", "Defend", "Evade", "Gather", "Idle", "Research", "Scout", "Train", "Upgrade" }
Definition at line 4 of file State.cpp.
Referenced by Agent::draw().
const char* UnitTypeStrings[] |
Definition at line 19 of file State.cpp.
Referenced by Agent::draw(), and BuildManager::drawDebugText().