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BWAPI
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#include "State.h"
Go to the source code of this file.
Variables | |
| const char * | StateStrings [] |
| const unsigned char | NUM_UNIT_TYPES = 234 |
| const char * | UnitTypeStrings [] |
| const unsigned char NUM_UNIT_TYPES = 234 |
Definition at line 18 of file State.cpp.
Referenced by Agent::unitTypeTargetValid().
| const char* StateStrings[] |
{
"Attack",
"Build",
"Building",
"Defend",
"Evade",
"Gather",
"Idle",
"Research",
"Scout",
"Train",
"Upgrade"
}
Definition at line 4 of file State.cpp.
Referenced by Agent::draw().
| const char* UnitTypeStrings[] |
Definition at line 19 of file State.cpp.
Referenced by Agent::draw(), and BuildManager::drawDebugText().
1.7.6.1