Computer architecture is the science and art of selecting and
interconnecting hardware components to create a computer that meets
functional, performance and cost goals. This course qualitatively and
quantitatively examines computer design tradeoffs. We will learn, for
example, how uniprocessors execute many instructions concurrently
and why state-of-the-art memory systems are nearly as complex as processors.
Examining tradeoffs requires that you already know how to design a
correct computer, as is taught is the important prerequisite CS/ECE
552. CS 537 is also a prerequisite, but it is less important, and may
be taken concurrently or adequately covered with external reading.
Click here for instructions regarding the first class Wed. Sept 3.