|
BWAPI
|

| #define ASSAULT_PREP_TASK_VALIDATION_FREQ 50 |
| #define ASSAULT_READY_TASK_VALIDATION_FREQ 10 |
| #define ASSAULT_TASK_FACTOR 1 |
| #define ATTACK_DAMAGE_FACTOR 1 |
| #define ATTACK_RANGE_FACTOR 1 |
| #define BASE_RADIUS 10 |
| #define CHANGE_CENTER_AGENT_FREQ 200 |
| #define DIFFICULTY_FACTOR 40 |
| #define ENEMY_STRENGTH_FACTOR 1.5 |
| #define FLYING_FACTOR 2 |
| #define MARINE_MEDIC_RATIO 8 |
| #define MAX_ASSAULT_COUNT 25 |
| #define MAX_ASSAULTS_PER_SECTOR 2 |
| #define MAX_SECTOR_ASSAULT_RANGE 400 |
| #define MAX_UNITS_PER_ASSAULT 25 |
| #define MIN_ENEMY_VALUE 0 |
| #define MIN_UNITS_PER_ASSAULT 15 |
| #define MINIMUM_RANGE_BONUS_DECREASE 20 |
| #define MINIMUM_RANGE_BONUS_INCREASE 10 |
| #define MINIMUM_RANGE_COMBAT_FACTOR 1.5 |
| #define MINIMUM_RANGE_FACTOR 12 |
| #define MINIMUM_RANGE_INCREASE 0.25 |
| #define PERCENTAGE_READY_DECREASE 0.05 |
| #define PERCENTAGE_READY_INCREASE 0.10 |
| #define SPEED_FACTOR 1 |
| #define TASK_PRIORITY_FACTOR 1 |
| #define UNIT_COUNT_FACTOR 1 |
| #define UNIT_VALUE_FACTOR 1 |
| #define VIEW_RANGE_FACTOR 1.5 |
| #define WEAPON_FACTOR 5 |
| #define WORKER_FACTOR 0.1 |
| bool compareAssaultSectors | ( | MapSector * | first, |
| MapSector * | second | ||
| ) |


1.7.6.1