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BWAPI
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#include <MapSector.h>

| MapSector::MapSector | ( | TilePosition | position, |
| Environment * | env | ||
| ) |
| MapSector::MapSector | ( | int | x, |
| int | y, | ||
| Environment * | env | ||
| ) |
| MapSector::~MapSector | ( | ) | [virtual] |
| void MapSector::addAgent | ( | Agent * | agent | ) |

| void MapSector::addUnitMemory | ( | UnitMemory * | memory | ) |


| void MapSector::calculateEnemyValue | ( | ) |


| void MapSector::calculateResourceValue | ( | ) |


| void MapSector::decAssaultSectorTaskCount | ( | ) |

| double MapSector::getAirValuePercentage | ( | ) |


| int MapSector::getBuildingCount | ( | ) |

| TilePosition MapSector::getCenterPosition | ( | ) |

| double MapSector::getCornerDistance | ( | ) |

| int MapSector::getDeathCount | ( | ) |

| double MapSector::getDistance | ( | Position | pos | ) |

| double MapSector::getDistance | ( | TilePosition | pos | ) |
| double MapSector::getDistanceFromStart | ( | ) |


| double MapSector::getEnemyValue | ( | ) |



| int MapSector::getLastVisible | ( | ) |

| TilePosition MapSector::getPosition | ( | ) |

| double MapSector::getResourceValue | ( | ) |

| int MapSector::getTimeNotVisible | ( | ) |

| double MapSector::getUndetectedValuePercentage | ( | ) |
| double MapSector::getVisibilityPercentage | ( | ) |
| double MapSector::getWalkablePercentage | ( | ) |

| void MapSector::incAssaultSectorTaskCount | ( | ) |

| void MapSector::incDeathCount | ( | ) |

| void MapSector::incPossibleEnemyValue | ( | ) |

| void MapSector::initialize | ( | ) |


| bool MapSector::isInSector | ( | Unit * | unit | ) |

| bool MapSector::isInSector | ( | Position | pos | ) |
| bool MapSector::isInSector | ( | TilePosition | pos | ) |
| bool MapSector::isWalkableFromStart | ( | ) |
| void MapSector::markExplored | ( | ) |
| void MapSector::refresh | ( | ) |


| void MapSector::refreshBuildingCount | ( | ) | [protected] |


| void MapSector::refreshEnemies | ( | ) | [protected] |


| void MapSector::refreshResources | ( | ) | [protected] |

| void MapSector::removeAgent | ( | Agent * | agent | ) |

| void MapSector::removeUnitMemory | ( | UnitMemory * | memory | ) |

| void MapSector::resetPossibleEnemyValue | ( | ) |
| void MapSector::setExploreSectorTask | ( | ExploreSectorTask * | task | ) |

AgentSet MapSector::_agents [protected] |
double MapSector::_airValuePercentage [protected] |
int MapSector::_assaultSectorTaskCount [protected] |
int MapSector::_buildingCount [protected] |
TilePosition MapSector::_centerPosition [protected] |
int MapSector::_deathCount [protected] |
UnitMemorySet MapSector::_enemies [protected] |
double MapSector::_enemyValue [protected] |
Environment* MapSector::_env [protected] |
ExploreSectorTask* MapSector::_exploreSectorTask [protected] |
UnitMemorySet MapSector::_geysers [protected] |
int MapSector::_lastVisible [protected] |
UnitMemorySet MapSector::_minerals [protected] |
TilePosition MapSector::_position [protected] |
TilePositionMap MapSector::_positions [protected] |
double MapSector::_possibleEnemyValue [protected] |
int MapSector::_posX [protected] |
int MapSector::_posY [protected] |
double MapSector::_resourceValue [protected] |
int MapSector::_sectorHeight [protected] |
int MapSector::_sectorWidth [protected] |
double MapSector::_undetectedValuePercentage [protected] |
UnitMemorySet MapSector::_unitMemories [protected] |
double MapSector::_visibilityPercentage [protected] |
double MapSector::_walkablePercentage [protected] |
TilePositionMap MapSector::_walkablePositions [protected] |
bool MapSector::hasUndetecteds [protected] |
1.7.6.1