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BWAPI
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#include <Environment.h>

Public Member Functions | |
| UnitMemory (Unit *u) | |
| bool | refresh () |
Public Attributes | |
| Unit * | unit |
| UnitType | type |
| int | knownHitPoints |
| int | knownShields |
| int | knownResources |
| bool | wasLifted |
| bool | wasDetected |
| Position | knownPosition |
| MapSector * | knownSector |
| Player * | knownPlayer |
| bool | wasEnemy |
| UnitMemory::UnitMemory | ( | Unit * | u | ) |

| bool UnitMemory::refresh | ( | ) |

| Player* UnitMemory::knownPlayer |
| Position UnitMemory::knownPosition |
| UnitType UnitMemory::type |
| Unit* UnitMemory::unit |
| bool UnitMemory::wasEnemy |
1.7.6.1