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MapSector Member List
This is the complete list of members for
MapSector
, including all inherited members.
_agents
MapSector
[protected]
_airValuePercentage
MapSector
[protected]
_assaultSectorTaskCount
MapSector
[protected]
_buildingCount
MapSector
[protected]
_centerPosition
MapSector
[protected]
_deathCount
MapSector
[protected]
_enemies
MapSector
[protected]
_enemyValue
MapSector
[protected]
_env
MapSector
[protected]
_exploreSectorTask
MapSector
[protected]
_geysers
MapSector
[protected]
_lastVisible
MapSector
[protected]
_minerals
MapSector
[protected]
_notVisibleWalkablePositions
MapSector
[protected]
_position
MapSector
[protected]
_positions
MapSector
[protected]
_possibleEnemyValue
MapSector
[protected]
_posX
MapSector
[protected]
_posY
MapSector
[protected]
_resourceValue
MapSector
[protected]
_sectorHeight
MapSector
[protected]
_sectorWidth
MapSector
[protected]
_undetectedValuePercentage
MapSector
[protected]
_unitMemories
MapSector
[protected]
_visibilityPercentage
MapSector
[protected]
_walkablePercentage
MapSector
[protected]
_walkablePositions
MapSector
[protected]
addAgent
(Agent *agent)
MapSector
addUnitMemory
(UnitMemory *memory)
MapSector
calculateEnemyValue
()
MapSector
calculateResourceValue
()
MapSector
decAssaultSectorTaskCount
()
MapSector
getAgents
()
MapSector
getAirValuePercentage
()
MapSector
getAssaultSectorTaskCount
()
MapSector
getBuildingCount
()
MapSector
getCenterPosition
()
MapSector
getCornerDistance
()
MapSector
getDeathCount
()
MapSector
getDistance
(Position pos)
MapSector
getDistance
(TilePosition pos)
MapSector
getDistanceFromStart
()
MapSector
getEnemies
()
MapSector
getEnemyValue
()
MapSector
getEnvironment
()
MapSector
getExploreSectorTask
()
MapSector
getLastVisible
()
MapSector
getMinerals
()
MapSector
getNotVisibleWalkablePositions
()
MapSector
getPosition
()
MapSector
getPositions
()
MapSector
getResourceValue
()
MapSector
getTimeNotVisible
()
MapSector
getUndetectedValuePercentage
()
MapSector
getVisibilityPercentage
()
MapSector
getWalkablePercentage
()
MapSector
getWalkablePositions
()
MapSector
hasUndetecteds
MapSector
[protected]
incAssaultSectorTaskCount
()
MapSector
incDeathCount
()
MapSector
incPossibleEnemyValue
()
MapSector
initialize
()
MapSector
isInSector
(Unit *unit)
MapSector
isInSector
(Position pos)
MapSector
isInSector
(TilePosition pos)
MapSector
isWalkableFromStart
()
MapSector
MapSector
(TilePosition position, Environment *env)
MapSector
MapSector
(int x, int y, Environment *env)
MapSector
markExplored
()
MapSector
refresh
()
MapSector
refreshBuildingCount
()
MapSector
[protected]
refreshEnemies
()
MapSector
[protected]
refreshResources
()
MapSector
[protected]
removeAgent
(Agent *agent)
MapSector
removeUnitMemory
(UnitMemory *memory)
MapSector
resetPossibleEnemyValue
()
MapSector
setExploreSectorTask
(ExploreSectorTask *task)
MapSector
~MapSector
()
MapSector
[virtual]
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