, including all inherited members.
| _agents | Task | [protected] |
| _airStrength | AssaultSectorTask | [protected] |
| _assaultCount | AssaultSectorTask | [protected] |
| _canBePreempted | Task | [protected] |
| _canExecute | Task | [protected] |
| _centerAgent | AssaultSectorTask | [protected] |
| _creationFrame | Task | [protected] |
| _enemyAirStrength | AssaultSectorTask | [protected] |
| _enemyGroundStrength | AssaultSectorTask | [protected] |
| _env | Task | [protected] |
| _execValidationFreq | Task | [protected] |
| _filterTaskInfo | Task | [protected] |
| _groundStrength | AssaultSectorTask | [protected] |
| _groupPosition | AssaultSectorTask | [protected] |
| _id | Task | [protected] |
| _isAssaultReady | AssaultSectorTask | [protected] |
| _minimumAttackAirStrength | AssaultSectorTask | [protected] |
| _minimumAttackGroundStrength | AssaultSectorTask | [protected] |
| _minimumDefenseAirStrength | AssaultSectorTask | [protected] |
| _minimumDefenseGroundStrength | AssaultSectorTask | [protected] |
| _name | Task | [protected] |
| _needsMoreUnits | Task | [protected] |
| _priority | Task | [protected] |
| _readyRange | AssaultSectorTask | [protected] |
| _sector | AssaultSectorTask | [protected] |
| _status | Task | [protected] |
| _statusMessage | Task | [protected] |
| _syncUp | Task | [protected] |
| _targetEnemy | AssaultSectorTask | [protected] |
| _types | Task | [protected] |
| _unitsNeeded | AssaultSectorTask | [protected] |
| _unitTypeCounts | AssaultSectorTask | [protected] |
| addAgent(Agent *agent) | AssaultSectorTask | [virtual] |
| AssaultSectorTask(MapSector *sector, Environment *env) | AssaultSectorTask | |
| assignNeededAgents(AgentMap *agents) | Task | |
| calculatePriority() | AssaultSectorTask | [virtual] |
| canBePreempted() | Task | |
| canExecute() | Task | |
| cleanup() | Task | [virtual] |
| displayInfo(int &row, Agent *agent) | Task | [virtual] |
| evaluateAptitude(Agent *agent) | AssaultSectorTask | [virtual] |
| evaluateAptitudeForTask(MapSector *sector, Agent *agent, Position groupPosition=Positions::None) | AssaultSectorTask | [static] |
| evaluateAssaultReadyness() | AssaultSectorTask | [protected] |
| evaluateNeededUnits() | AssaultSectorTask | [virtual] |
| evaluateStatus() | AssaultSectorTask | [virtual] |
| execute(Agent *agent) | AssaultSectorTask | [virtual] |
| filterSet(TaskSet *tasks, TaskType type) | Task | [static] |
| filterSet(TaskSet *tasks, TaskType type, int maxCreationFrame) | Task | [static] |
| filterSetByPriority(TaskSet *tasks, TaskType type, double priority) | Task | [static] |
| generateNecessaryTasks(Environment *env) | AssaultSectorTask | [static] |
| getAirStrength() | AssaultSectorTask | |
| getCreationFrame() | Task | |
| getEnemyAirStrength() | AssaultSectorTask | |
| getEnemyGroundStrength() | AssaultSectorTask | |
| getExecValidationFreq() | Task | |
| getGroundStrength() | AssaultSectorTask | |
| getGroupPosition() | AssaultSectorTask | |
| getId() | Task | |
| getMinimumAttackAirStrength() | AssaultSectorTask | |
| getMinimumAttackGroundStrength() | AssaultSectorTask | |
| getMinimumDefenseAirStrength() | AssaultSectorTask | |
| getMinimumDefenseGroundStrength() | AssaultSectorTask | |
| getName() | Task | |
| getPriority() | Task | |
| getReadyRange() | AssaultSectorTask | |
| getSector() | AssaultSectorTask | |
| getStatus() | Task | |
| getTargetEnemy() | AssaultSectorTask | |
| isAssaultReady() | AssaultSectorTask | |
| isType(TaskType) | Task | |
| marineExecute(Agent *agent) | AssaultSectorTask | [protected] |
| medicExecute(Agent *agent) | AssaultSectorTask | [protected] |
| mustSyncUp() | Task | |
| needsMoreUnits() | Task | |
| prioritizeSectors(Environment *env) | AssaultSectorTask | [static] |
| removeAgent(Agent *agent) | AssaultSectorTask | [virtual] |
| scalePriority(double value, double maxPriority, double minPriority) | Task | [static] |
| setStatus(TaskStatus status) | Task | |
| setStatus(TaskStatus status, string statusMessage) | Task | |
| siegeExecute(Agent *agent) | AssaultSectorTask | [protected] |
| statusMessage() | Task | |
| tankExecute(Agent *agent) | AssaultSectorTask | [protected] |
| Task(Environment *env, string name, bool canBePreempted=true, int execValidationFreq=DEFAULT_TASK_VALIDATION_FREQ) | Task | |
| wraithExecute(Agent *agent) | AssaultSectorTask | [protected] |
| ~AssaultSectorTask(void) | AssaultSectorTask | [virtual] |
| ~Task(void) | Task | [virtual] |