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BWAPI
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#include <CromulentAIModule.h>
Public Member Functions | |
| virtual void | onStart () |
| virtual void | onEnd (bool isWinner) |
| virtual void | onFrame () |
| virtual void | onSendText (std::string text) |
| virtual void | onReceiveText (BWAPI::Player *player, std::string text) |
| virtual void | onPlayerLeft (BWAPI::Player *player) |
| virtual void | onNukeDetect (BWAPI::Position target) |
| virtual void | onUnitDiscover (BWAPI::Unit *unit) |
| virtual void | onUnitEvade (BWAPI::Unit *unit) |
| virtual void | onUnitShow (BWAPI::Unit *unit) |
| virtual void | onUnitHide (BWAPI::Unit *unit) |
| virtual void | onUnitCreate (BWAPI::Unit *unit) |
| virtual void | onUnitDestroy (BWAPI::Unit *unit) |
| virtual void | onUnitMorph (BWAPI::Unit *unit) |
| virtual void | onUnitRenegade (BWAPI::Unit *unit) |
| virtual void | onSaveGame (std::string gameName) |
| void | drawStats () |
| void | drawBullets () |
| void | drawVisibilityData () |
| void | showPlayers () |
| void | showForces () |
Public Attributes | |
| bool | show_bullets |
| bool | show_visibility_data |
| void CromulentAIModule::drawBullets | ( | ) |
| void CromulentAIModule::drawStats | ( | ) |
| void CromulentAIModule::onEnd | ( | bool | isWinner | ) | [virtual] |
| void CromulentAIModule::onFrame | ( | ) | [virtual] |

| void CromulentAIModule::onNukeDetect | ( | BWAPI::Position | target | ) | [virtual] |
| void CromulentAIModule::onPlayerLeft | ( | BWAPI::Player * | player | ) | [virtual] |
| void CromulentAIModule::onReceiveText | ( | BWAPI::Player * | player, |
| std::string | text | ||
| ) | [virtual] |
| void CromulentAIModule::onSaveGame | ( | std::string | gameName | ) | [virtual] |
| void CromulentAIModule::onSendText | ( | std::string | text | ) | [virtual] |
| void CromulentAIModule::onStart | ( | ) | [virtual] |
| void CromulentAIModule::onUnitCreate | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::onUnitDestroy | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::onUnitDiscover | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::onUnitEvade | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void CromulentAIModule::onUnitHide | ( | BWAPI::Unit * | unit | ) | [virtual] |
| void CromulentAIModule::onUnitMorph | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::onUnitRenegade | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::onUnitShow | ( | BWAPI::Unit * | unit | ) | [virtual] |

| void CromulentAIModule::showForces | ( | ) |
| void CromulentAIModule::showPlayers | ( | ) |
1.7.6.1