- m -
- MARINE_MEDIC_RATIO
: AssaultSectorTask.cpp
- MARINE_PRIORITY_FACTOR
: TrainMedicTask.cpp
- MAX_ACADEMIES
: BuildAcademyTask.cpp
- MAX_ACTIVE_ASSAULT_PRIORITY
: defines.h
- MAX_ACTIVE_PROTECT_PRIORITY
: defines.h
- MAX_AGENTS
: ProtectUnitTask.cpp
- MAX_ASSAULT_COUNT
: AssaultSectorTask.cpp
- MAX_ASSAULTS_PER_SECTOR
: AssaultSectorTask.cpp
- MAX_ATTACK_PRIORITY
: defines.h
- MAX_BARRACKS
: BuildBarracksTask.cpp
- MAX_BUILD_PRIORITY
: defines.h
- MAX_BUILD_RANGE
: defines.h
- MAX_BUILD_TASKS
: BuildScienceFacilityTask.cpp
, BuildAcademyTask.cpp
, BuildCommandTask.cpp
, BuildEngineeringTask.cpp
- MAX_ENGINEERING_BAYS
: BuildEngineeringTask.cpp
- MAX_EXPLORE_PRIORITY
: defines.h
- MAX_FACTORIES
: BuildFactoryTask.cpp
- MAX_GAS_PRIORITY
: defines.h
- MAX_INACTIVE_ASSAULT_PRIORITY
: defines.h
- MAX_MINERAL_PRIORITY
: defines.h
- MAX_MINERALS
: MoveCommandTask.cpp
- MAX_MOVE_PRIORITY
: defines.h
- MAX_MOVE_TASKS
: MoveCommandTask.cpp
- MAX_PASSIVE_PROTECT_PRIORITY
: defines.h
- MAX_POS_DISTANCE
: defines.h
- MAX_RESEARCH_PRIORITY
: defines.h
- MAX_RESOURCE_RANGE
: defines.h
- MAX_SCAN_PRIORITY
: defines.h
- MAX_SCIENCEFACILITIES
: BuildScienceFacilityTask.cpp
- MAX_SECTOR_ASSAULT_RANGE
: AssaultSectorTask.cpp
- MAX_STARPORTS
: BuildStarportTask.cpp
- MAX_SUPPLY
: defines.h
- MAX_THREAT_RANGE
: defines.h
- MAX_TRAIN_PRIORITY
: defines.h
- MAX_UNITS_PER_ASSAULT
: AssaultSectorTask.cpp
- MAX_UNMINED_RESOURCES
: BuildCommandTask.cpp
- MAX_WORKERS
: TrainWorkerTask.cpp
- MEDIC_PRIORITY_FACTOR
: TrainMedicTask.cpp
- MIN_ACTIVE_ASSAULT_PRIORITY
: defines.h
- MIN_ACTIVE_PROTECT_PRIORITY
: defines.h
- MIN_ACTIVE_UNITS
: ExploreSectorTask.cpp
- MIN_APTITUDE
: AttackUnitTask.cpp
- MIN_ATTACK_PRIORITY
: defines.h
- MIN_ATTACKER_AGENTS
: BuildCommandTask.cpp
, BuildAcademyTask.cpp
, BuildEngineeringTask.cpp
, BuildScienceFacilityTask.cpp
, ResearchTask.cpp
- MIN_ATTACKERS
: ScanTargetTask.cpp
- MIN_BUILD_PRIORITY
: defines.h
- MIN_COMMANDS
: BuildScienceFacilityTask.cpp
- MIN_ENEMY_VALUE
: AssaultSectorTask.cpp
- MIN_EXPLORE_PRIORITY
: defines.h
- MIN_FREE_SUPPLY
: BuildSupplyTask.cpp
- MIN_GAS_PRIORITY
: defines.h
- MIN_INACTIVE_ASSAULT_PRIORITY
: defines.h
- MIN_MINERAL_PRIORITY
: defines.h
- MIN_MINERAL_WORKERS
: RecollectMinTask.cpp
, RecollectGasTask.cpp
- MIN_MOVE_PRIORITY
: defines.h
- MIN_PASSIVE_PROTECT_PRIORITY
: defines.h
- MIN_RESEARCH_PRIORITY
: defines.h
- MIN_SCAN_PRIORITY
: defines.h
- MIN_TASK_HOLD_FRAMES
: defines.h
- MIN_TRAIN_PRIORITY
: defines.h
- MIN_UNITS_PER_ASSAULT
: AssaultSectorTask.cpp
- MINERAL_SECTOR_VALUE
: MapSector.h
- MINERALS_PER_WORKER_AGENT
: RecollectMinTask.cpp
- MINERS_PER_REFINERY
: BuildRefineryTask.cpp
- MINIMAP_OFFSET_X
: Adjuntant.cpp
- MINIMAP_OFFSET_Y
: Adjuntant.cpp
- MINIMUM_DIST
: ProtectUnitTask.cpp
- MINIMUM_RANGE_BONUS_DECREASE
: AssaultSectorTask.cpp
- MINIMUM_RANGE_BONUS_INCREASE
: AssaultSectorTask.cpp
- MINIMUM_RANGE_COMBAT_FACTOR
: AssaultSectorTask.cpp
- MINIMUM_RANGE_FACTOR
: ProtectUnitTask.cpp
, AssaultSectorTask.cpp
- MINIMUM_RANGE_INCREASE
: AssaultSectorTask.cpp
, ProtectUnitTask.cpp
- MINISECTOR_WIDTH
: Adjuntant.cpp