Here is a list of all class members with links to the classes they belong to:
- i -
- i
: jvalue
- id
: BWAPI::BulletData
, jdwpCmdPacket
, jdwpReplyPacket
, BWAPI::UnitData
, _jvmtiExtensionFunctionInfo
, _jvmtiExtensionEventInfo
- ignoreUnrecognized
: JavaVMInitArgs
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- index
: JNINativeInterface_
, _jvmtiHeapReferenceInfoField
, _jvmtiHeapReferenceInfoArray
, _jvmtiHeapReferenceInfoConstantPool
- indexToUnit()
: BWAPI::Game
, BWAPI::GameImpl
- info_ptr
: jvmtiInterface_1_
- inGame
: BWAPI::GameImpl
- init
: JNINativeInterface_
- initial_object
: jvmtiInterface_1_
- initialUnitCount
: BWAPI::GameData
- initiating_loader
: jvmtiInterface_1_
- innerSplashRadius()
: BWAPI::WeaponType
- instanceID
: BWAPI::GameData
- int
: jvmtiCapabilities
- interface_count_ptr
: jvmtiInterface_1_
- interfaces_ptr
: jvmtiInterface_1_
- irradiateTimer
: BWAPI::UnitData
- is_array_class_ptr
: jvmtiInterface_1_
- is_daemon
: _jvmtiThreadInfo
, _jvmtiThreadGroupInfo
- is_interface_ptr
: jvmtiInterface_1_
- is_modifiable_class_ptr
: jvmtiInterface_1_
- is_native_ptr
: jvmtiInterface_1_
- is_obsolete_ptr
: jvmtiInterface_1_
- is_synthetic_ptr
: jvmtiInterface_1_
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAddon()
: BWAPI::UnitType
- isAlly
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDebug
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isDefeated
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::Unit
, BWAPI::UnitImpl
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isNeutral
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOccupied
: BWAPI::GameData
- isOrganic()
: BWAPI::UnitType
- isParasited
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isReplay()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::GameData
- isResearching()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Player
, BWAPI::PlayerData
, BWAPI::PlayerImpl
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isSelected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isSieged()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStatic
: JNINativeInterface_
- isStimmed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStuck()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::Game
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Unit
- isTraining()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDarkSwarm()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm()
: BWAPI::UnitImpl
, BWAPI::UnitData
, BWAPI::Unit
- isUnpowered()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isUpgrading()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData
, BWAPI::Unit
, BWAPI::UnitImpl
- isValid()
: BWAPI::Position
, BWAPI::TilePosition
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::PlayerData
- isVisible
: BWAPI::UnitData
, BWAPI::GameImpl
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Game
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::BulletData
, BWAPI::UnitImpl
, BWAPI::GameData
- isWalkable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType