Here is a list of all class members with links to the classes they belong to:
- s -
- s
: jvalue
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- saveToFile()
: BWTA::RectangleArray< Type >
- scarabCount
: BWAPI::UnitData
- screenX
: BWAPI::GameData
- screenY
: BWAPI::GameData
- searchValue
: BWAPI::unitFinder
- secondaryOrder
: BWAPI::UnitData
- seekRange()
: BWAPI::UnitType
- segment
: jvmtiInterface_1_
- selectedUnitCount
: BWAPI::GameData
- selectedUnits
: BWAPI::GameData
- self
: BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
, BWAPI::PlayerImpl
- SendText()
: BWAPI::Event
- sendText()
: BWAPI::GameImpl
, BWAPI::Game
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- setBorderTo()
: BWTA::RectangleArray< Type >
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::GameImpl
, BWAPI::Game
- setFrameSkip()
: BWAPI::Game
, BWAPI::GameImpl
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setItem()
: BWTA::RectangleArray< Type >
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- setRallyPoint()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTo()
: BWTA::RectangleArray< Type >
- setVision()
: BWAPI::GameImpl
, BWAPI::Game
- Shape()
: BWAPIC::Shape
- shapeCount
: BWAPI::GameData
- shapes
: BWAPI::GameData
- shields
: BWAPI::UnitData
- short_description
: _jvmtiExtensionFunctionInfo
, _jvmtiExtensionEventInfo
- siege()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- sig
: JNINativeInterface_
- sightRange()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- signature
: JNINativeMethod
, _jvmtiLocalVariableEntry
- signature_ptr
: jvmtiInterface_1_
- SingleStep
: jvmtiEventCallbacks
- size
: jvmtiInterface_1_
, BWAPI::UnitType
- size_of_callbacks
: jvmtiInterface_1_
- size_ptr
: jvmtiInterface_1_
- slot
: _jvmtiHeapReferenceInfoStackLocal
, _jvmtiLocalVariableEntry
, jvmtiInterface_1_
- source
: BWAPI::BulletData
- source_debug_extension_ptr
: jvmtiInterface_1_
- source_name_ptr
: jvmtiInterface_1_
- spaceProvided()
: BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
- spellCooldown
: BWAPI::UnitData
- spiderMineCount
: BWAPI::UnitData
- stack_depth
: _jvmtiMonitorStackDepthInfo
- stack_info_ptr
: jvmtiInterface_1_
- stack_local
: _jvmtiHeapReferenceInfo
- stack_ref_callback
: jvmtiInterface_1_
- start
: JNINativeInterface_
- start_address
: _jvmtiAddrLocationMap
- start_depth
: jvmtiInterface_1_
- start_location
: _jvmtiLineNumberEntry
, _jvmtiLocalVariableEntry
- start_location_ptr
: jvmtiInterface_1_
- startGame()
: BWAPI::Game
, BWAPI::GameImpl
- startLocationCount
: BWAPI::GameData
- startLocations
: BWAPI::GameData
- startLocationX
: BWAPI::PlayerData
- startLocationY
: BWAPI::PlayerData
- stasisTimer
: BWAPI::UnitData
- state
: _jvmtiStackInfo
- status_ptr
: jvmtiInterface_1_
- stimTimer
: BWAPI::UnitData
- stop()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand
- str
: JNINativeInterface_
- string
: JNINativeInterface_
- string_primitive_value_callback
: _jvmtiHeapCallbacks
- stringCount
: BWAPI::GameData
- strings
: BWAPI::GameData
- sub
: JNINativeInterface_
- sup
: JNINativeInterface_
- supplyProvided()
: BWAPI::UnitType
- supplyRequired()
: BWAPI::UnitType
- supplyTotal()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- supplyUsed()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::PlayerData