BWAPI
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#include "UnitImpl.h"
#include <math.h>
#include <limits>
#include <sstream>
#include <Util/Foreach.h>
#include <Util/Gnu.h>
#include <BWAPI/Player.h>
#include <BWAPI/Order.h>
#include "BWAPI/GameImpl.h"
#include <BWAPI/WeaponType.h>
#include "Command.h"
#include "DLLMain.h"
#include "Detours.h"
#include "TemplatesImpl.h"
#include <BW/Unit.h>
#include <BW/Order.h>
#include <BW/Offsets.h>
#include <BW/UnitID.h>
#include "../../Debug.h"
Namespaces | |
namespace | BWAPI |
Functions | |
bool __fastcall | BWAPI::Shared_unitRadiusIterator_callback (Unit *uIterator) |
bool __fastcall | BWAPI::Shared_unitInWpnRange_callback (Unit *uIterator) |
Variables | |
const Unit * | BWAPI::unitsInRadius_Unit |
int | BWAPI::unitsInRadius_Radius |
const Unit * | BWAPI::unitsInWpnRange_Unit |
WeaponType | BWAPI::unitsInWpnRange_Wpn |
int | BWAPI::unitsInWpnRange_Max |