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S

serialVersionUID - Static variable in class GameFrame
 
setColor(Color) - Method in class Laser
Sets the current color of this Laser.
setDefender(Defender) - Method in class SpaceGame
Change the defender of this game.
setDefendersSide(boolean) - Method in class Laser
Sets the current defenderSide of this Laser.
setExtension(String) - Static method in class ImageCache
Change the extension to add onto filenames
setHitPoints(int) - Method in class Defender
Set the number of hit points for this Defender.
setImageGetter(ImageGetter) - Static method in class ImageCache
Set the ImageGetter so that we may start loading images
setXPosition(int) - Method in class Defender
Sets the x position to the given position
setXPosition(int) - Method in class Laser
Sets the current x coordinate of the center of this Laser.
setXVelocity(int) - Method in class Laser
Sets the current x Velocity of this Laser.
setYPosition(int) - Method in class Laser
Sets the current y coordinate of the center of this Laser.
setYVelocity(int) - Method in class Laser
Sets the current y Velocity of this Laser.
SHIFTX - Variable in class GameFrame
 
SHIFTY - Variable in class GameFrame
 
shootsThisTurn(Defender) - Method in class UFO
Return true if this UFO fires this during this tick.
SHOT_RADIUS - Static variable in class Laser
 
shots - Variable in class SpaceGame
 
SIMPLE_SAUCER - Static variable in class UFO
 
SpaceGame - Class in <Unnamed>
The class that arranges all the pieces into a coherent game.
SpaceGame(int, int) - Constructor for class SpaceGame
Contructs a SpaceGame object that will have have the specified dimensions
SpaceGameMain - Class in <Unnamed>
 
SpaceGameMain() - Constructor for class SpaceGameMain
 
start() - Method in class GameFrame
 
start() - Method in class SpaceGame
Display the SpaceGame window and start the game
SUPER_SAUCER - Static variable in class UFO
 
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