- serialVersionUID - Static variable in class GameFrame
-
- setColor(Color) - Method in class Laser
-
Sets the current color of this Laser.
- setDefender(Defender) - Method in class SpaceGame
-
Change the defender of this game.
- setDefendersSide(boolean) - Method in class Laser
-
Sets the current defenderSide of this Laser.
- setExtension(String) - Static method in class ImageCache
-
Change the extension to add onto filenames
- setHitPoints(int) - Method in class Defender
-
Set the number of hit points for this Defender.
- setImageGetter(ImageGetter) - Static method in class ImageCache
-
Set the ImageGetter so that we may start loading images
- setXPosition(int) - Method in class Defender
-
Sets the x position to the given position
- setXPosition(int) - Method in class Laser
-
Sets the current x coordinate of the center of this Laser.
- setXVelocity(int) - Method in class Laser
-
Sets the current x Velocity of this Laser.
- setYPosition(int) - Method in class Laser
-
Sets the current y coordinate of the center of this Laser.
- setYVelocity(int) - Method in class Laser
-
Sets the current y Velocity of this Laser.
- SHIFTX - Variable in class GameFrame
-
- SHIFTY - Variable in class GameFrame
-
- shootsThisTurn(Defender) - Method in class UFO
-
Return true if this UFO fires this during this tick.
- SHOT_RADIUS - Static variable in class Laser
-
- shots - Variable in class SpaceGame
-
- SIMPLE_SAUCER - Static variable in class UFO
-
- SpaceGame - Class in <Unnamed>
-
The class that arranges all the pieces into a coherent game.
- SpaceGame(int, int) - Constructor for class SpaceGame
-
Contructs a SpaceGame object that will have have the specified dimensions
- SpaceGameMain - Class in <Unnamed>
-
- SpaceGameMain() - Constructor for class SpaceGameMain
-
- start() - Method in class GameFrame
-
- start() - Method in class SpaceGame
-
Display the SpaceGame window and start the game
- SUPER_SAUCER - Static variable in class UFO
-