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BWAPI
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#include <Config.h>#include <windows.h>#include "Scenarios/Scenarios.h"#include "Instantiate.h"#include <SparAIModule.h>#include <SituationAnalysis/Layer1GameState/Layer1GameState.h>#include <SituationAnalysis/Layer2Cueing/Layer2Cueing.h>#include <SituationAnalysis/Layer3TacticalRecognition/Layer3TacticalRecognition.h>#include <SituationAnalysis/Layer4StrategicRecognition/Layer4StrategicRecognition.h>#include <DecisionMaking/Layer1Reactive/FSM/Layer1FSM.h>#include <DecisionMaking/Layer2Actions/Managers/Layer2Managers.h>#include <DecisionMaking/Layer3Tactical/Script/Layer3Script.h>#include <DecisionMaking/Layer4Strategic/Heuristic/Layer4Heuristic.h>
Defines | |
| #define | WIN32_LEAN_AND_MEAN |
Functions | |
| BOOL APIENTRY | DllMain (HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) |
| __declspec (dllexport) BWAPI | |
| #define WIN32_LEAN_AND_MEAN |
| __declspec | ( | dllexport | ) |

| BOOL APIENTRY DllMain | ( | HINSTANCE | hModule, |
| DWORD | ul_reason_for_call, | ||
| LPVOID | lpReserved | ||
| ) |

1.7.6.1