BWAPI
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#include <Config.h>
#include <windows.h>
#include "Scenarios/Scenarios.h"
#include "Instantiate.h"
#include <SparAIModule.h>
#include <SituationAnalysis/Layer1GameState/Layer1GameState.h>
#include <SituationAnalysis/Layer2Cueing/Layer2Cueing.h>
#include <SituationAnalysis/Layer3TacticalRecognition/Layer3TacticalRecognition.h>
#include <SituationAnalysis/Layer4StrategicRecognition/Layer4StrategicRecognition.h>
#include <DecisionMaking/Layer1Reactive/FSM/Layer1FSM.h>
#include <DecisionMaking/Layer2Actions/Managers/Layer2Managers.h>
#include <DecisionMaking/Layer3Tactical/Script/Layer3Script.h>
#include <DecisionMaking/Layer4Strategic/Heuristic/Layer4Heuristic.h>
Defines | |
#define | WIN32_LEAN_AND_MEAN |
Functions | |
BOOL APIENTRY | DllMain (HINSTANCE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) |
__declspec (dllexport) BWAPI |
#define WIN32_LEAN_AND_MEAN |
__declspec | ( | dllexport | ) |
BOOL APIENTRY DllMain | ( | HINSTANCE | hModule, |
DWORD | ul_reason_for_call, | ||
LPVOID | lpReserved | ||
) |