BWAPI
Public Member Functions | Public Attributes
CrawlingBallAttack Class Reference

#include <CrawlingBallAttack.h>

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List of all members.

Public Member Functions

 CrawlingBallAttack (Squad *m, AgentPool *p, SquadTacticsModel *sm)
virtual bool execute ()
virtual std::vector
< MicroTacticsModel * > 
getSubTeam (UnitType t)
virtual void receiveAlert (Unit *t)
virtual void assignUnit (Unit *u)
virtual void removeUnit (Unit *u)
SquadgetSquad ()
void eraseDead ()
bool isAlive ()
void calculateNextTarget ()
std::vector< TilePositionbubble_sort (std::vector< TilePosition > input)
std::vector< MicroTacticsModel * > getDeadUnits (UnitType t)
void calcPoint (TilePosition t)
TilePosition evalPoints (std::vector< TilePosition > f)

Public Attributes

std::string test

Constructor & Destructor Documentation

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Member Function Documentation

void CrawlingBallAttack::assignUnit ( Unit u) [virtual]

Implements TacticsImplementation.

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std::vector<TilePosition> CrawlingBallAttack::bubble_sort ( std::vector< TilePosition input)

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now figure out how to get there!

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bool CrawlingBallAttack::execute ( ) [virtual]

agentPool->writeDebugMessage("releasing the squad"); for(unsigned int i = 0; i < unitTactics.size(); i++) {

Implements TacticsImplementation.

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std::vector< MicroTacticsModel * > CrawlingBallAttack::getSubTeam ( UnitType  t) [virtual]

Implements TacticsImplementation.

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void CrawlingBallAttack::receiveAlert ( Unit t) [virtual]

Implements TacticsImplementation.

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void CrawlingBallAttack::removeUnit ( Unit u) [virtual]

Implements TacticsImplementation.


Member Data Documentation


The documentation for this class was generated from the following files:
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