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Shader Member List

This is the complete list of members for Shader, including all inherited members.

_currPwrStateClockedObjectprotected
_paramsSimObjectprotected
AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id, MemCmd cmd, bool suppress_func_errors)Shader
box_tick_cntShader
busy()Shader
ckptCountSerializablestatic
ckptMaxCountSerializablestatic
ckptPrevCountSerializablestatic
clockShaderprotected
Clocked(ClockDomain &clk_domain)Clockedinlineprotected
Clocked(Clocked &)=deleteClockedprotected
clockEdge(Cycles cycles=Cycles(0)) const Clockedinline
ClockedObject(const ClockedObjectParams *p)ClockedObject
clockPeriod() const Clockedinline
coissue_returnShader
computeStats()ClockedObject
cpuPointerShader
cpuThreadShader
cuListShader
curCycle() const Shaderinline
currentSection()Serializablestatic
cyclesToTicks(Cycles c) const Clockedinline
deschedule(Event &event)EventManagerinline
deschedule(Event *event)EventManagerinline
dispatch_workgroups(NDRange *ndr)Shader
dispatcherShader
doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data, bool suppress_func_errors, int cu_id)Shader
drain() overrideSimObjectinlinevirtual
Drainable()Drainableprotected
drainResume()Drainableinlineprotectedvirtual
drainState() const Drainableinline
EventManager(EventManager &em)EventManagerinline
EventManager(EventManager *em)EventManagerinline
EventManager(EventQueue *eq)EventManagerinline
eventqEventManagerprotected
eventQueue() const EventManagerinline
exec()Shader
find(const char *name)SimObjectstatic
frequency() const Shaderinline
funcargs_sizeShader
functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode)Shader
getClock() const Shaderinline
getProbeManager()SimObject
globalMemSizeShader
gpuTcShader
handshake(GpuDispatcher *dispatcher)Shader
hostWakeUp(BaseCPU *cpu)Shader
hsail_modeShader
hsail_mode_e enum nameShader
impl_kern_boundary_syncShader
init()Shadervirtual
initState()SimObjectvirtual
loadState(CheckpointIn &cp)SimObjectvirtual
memInvalidate()SimObjectinlinevirtual
memWriteback()SimObjectinlinevirtual
mmap(int length)Shader
n_cuShader
n_wfShader
name() const SimObjectinlinevirtual
nextCycle() const Clockedinline
nextSchedCuShader
notifyFork()Drainableinlinevirtual
numPwrStateTransitionsClockedObjectprotected
operator=(Clocked &)=deleteClockedprotected
Params typedefShader
params() const ClockedObjectinline
processTimingPacket(PacketPtr pkt)Shader
prvEvalTickClockedObjectprotected
pwrState() const ClockedObjectinline
pwrState(Enums::PwrState)ClockedObject
pwrStateClkGateDistClockedObjectprotected
pwrStateName() const ClockedObjectinline
pwrStateResidencyTicksClockedObjectprotected
pwrStateWeights() const ClockedObject
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id)Shader
ReadMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors)Shader
registerCU(int cu_id, ComputeUnit *compute_unit)Shaderinline
regProbeListeners()SimObjectvirtual
regProbePoints()SimObjectvirtual
regStats() overrideClockedObjectvirtual
reschedule(Event &event, Tick when, bool always=false)EventManagerinline
reschedule(Event *event, Tick when, bool always=false)EventManagerinline
resetClock() const Clockedinlineprotected
resetStats()SimObjectvirtual
sa_nShader
sa_valShader
sa_whenShader
sa_xShader
schedule(Event &event, Tick when)EventManagerinline
schedule(Event *event, Tick when)EventManagerinline
ScheduleAdd(uint32_t *val, Tick when, int x)Shader
separate_acquire_releaseShader
Serializable()Serializable
serialize(CheckpointOut &cp) const overrideClockedObjectvirtual
serializeAll(CheckpointOut &cp)SimObjectstatic
Serializable::serializeAll(const std::string &cpt_dir)Serializablestatic
serializeSection(CheckpointOut &cp, const char *name) const Serializable
serializeSection(CheckpointOut &cp, const std::string &name) const Serializableinline
setCurTick(Tick newVal)EventManagerinline
Shader(const Params *p)Shader
signalDrainDone() const Drainableinlineprotected
SimObject(const Params *_params)SimObject
SIMT enum valueShader
start_tick_cntShader
startup()SimObjectvirtual
tick_cntShader
tickEventShader
ticks(int numCycles) const Shaderinline
ticksToCycles(Tick t) const Clockedinline
tickToCycles(Tick val) const Shaderinline
timingSimShader
trace_vgpr_allShader
unserialize(CheckpointIn &cp) overrideClockedObjectvirtual
unserializeGlobals(CheckpointIn &cp)Serializablestatic
unserializeSection(CheckpointIn &cp, const char *name)Serializable
unserializeSection(CheckpointIn &cp, const std::string &name)Serializableinline
updateClockPeriod() const Clockedinline
updateContext(int cid)Shader
VECTOR_SCALAR enum valueShader
voltage() const Clockedinline
wakeupEventQueue(Tick when=(Tick)-1)EventManagerinline
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id)Shader
WriteMem(uint64_t address, void *ptr, uint32_t sz, int cu_id, bool suppress_func_errors)Shader
~Clocked()Clockedinlineprotectedvirtual
~Drainable()Drainableprotectedvirtual
~Serializable()Serializablevirtual
~Shader()Shader
~SimObject()SimObjectvirtual

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