THREE.MeshStandardMaterial
? metalnessMap
roughnessMap
map
envMap
specularMap
THREE.Object3D
can cast shadow, i.e. if obj.castShadow = true
works? THREE.PointLight
THREE.SpotLight
THREE.Mesh
THREE.Camera
THREE.WebGLRenderer
THREE.MeshStandardMaterial.envMap
? THREE.CubeTexture
THREE.CanvasTexture
THREE.VideoTexture
THREE.DepthTexture
THREE.TextureLoader
envMap
for a THREE.MeshStandardMaterial
? Select the best one so that the resulting object looks like a mirror. roughness = 0, metalness = 1
roughness = 1, metalness = 0
roughness = 0.5, metalness = 0.5
shininess = 0
shininess = 100
[x, y]
has color c = rgb(200, 0, 0)
and depth z = 10
, and a new pixel with color c = rgb(0, 200, 0)
and depth z = 5
is added. What is the new color and z value at [x, y]
? c = rgb(0, 200, 0), z = 5
c = rgb(100, 100, 0), z = 7.5
c = rgb(200, 0, 0), z = 10
c = rgb(100, 100, 0), z = 5
c = rgb(100, 100, 0), z = 10
[x, y]
has color c = rgb(200, 0, 0)
and depth z = 10
, and a new pixel with color c = rgb(0, 200, 0)
and depth z = 20
is added. What is the new color and z value at [x, y]
? c = rgb(200, 0, 0), z = 10
c = rgb(100, 100, 0), z = 15
c = rgb(0, 200, 0), z = 20
c = rgb(100, 100, 0), z = 20
c = rgb(100, 100, 0), z = 10
Last Updated: November 30, 2024 at 4:35 AM