let mesh = new THREE.Mesh();
, which of the following are THREE.Vector3
objects? mesh.up
mesh.position
mesh.scale
mesh.rotation
mesh.quaternion
THREE.SphereGeometry
THREE.ConeGeometry
THREE.CylinderGeometry
THREE.BoxGeometry
THREE.TetrahedronGeometry
[0, 0, 0], [0, 2, 0], [0, 2, 2], [0, 0, 2], [0, 1, 1]
for a THREE.BufferGeometry
, which of the following face index sets will lead to T-junctions in the mesh? [0, 1, 2], [0, 3, 4]
[0, 1, 2], [2, 3, 4]
[0, 3, 4], [2, 3, 4]
[0, 1, 2], [0, 2, 3]
[0, 1, 2], [0, 3, 2]
[0, 0, 0], [0, 2, 0], [0, 2, 2], [0, 0, 2]
for a THREE.BufferGeometry
and one triangle with face indices [0, 1, 2]
is visible to the camera. Which of the following triangles will also visible to the same camera? [1, 2, 3]
[2, 3, 0]
[3, 0, 2]
[2, 0, 3]
[3, 2, 1]
THREE.BufferGeometry
? "position"
"normal"
"color"
"scale"
"rotation"
THREE.BufferGeometry
with four vertices and three triangles (vertex list of size 4 and face index set of size 3), how many different colors can be set for the "color"
attribute of the geometry? Select all possible answers. THREE.BufferGeometry
with four vertices and three triangles (vertex list of size 4 and face index set of size 3), what is the appropriate length of the uv
array, uv = new Float32Array([u0, v0, u1, v1, ...])
? Select one answer. THREE.BufferGeometry
will have all 50 stars on one triangle? [0, 0], [1, 1], [0, 1]
[0, 0], [1, 0], [0, 1]
[0, 0], [1, 0], [1, 1]
[1, 0], [1, 1], [0, 1]
[0, 0], [1, 1], [0, 0]
Last Updated: November 30, 2024 at 4:35 AM