BWAPI
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#include "AgentPool.h"
#include "ConstructionAgent.h"
#include "ResourceManagerAgent.h"
#include "MilitaryStructureManagerAgent.h"
#include "MilitaryProductionManagerAgent.h"
#include "SquadPool.h"
#include "ExecutionCommanderAgent.h"
#include "BaseDefenseManagerAgent.h"
#include "TrainingManagerAgent.h"
#include "SquadManagerAgent.h"
#include "OffensiveTacticsManagerAgent.h"
#include "ResearchManagerAgent.h"
#include "SquadReccomender.h"
#include <ctime>
#include "ThreatAwarePathfinder.h"
Variables | |
bool | logging = false |
std::vector< TilePosition > | apath |
bool | pathing = true |
ThreatAwarePathFinder * | pf |
std::vector<TilePosition> apath |
bool logging = false |
bool pathing = true |