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BWAPI
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#include "AgentPool.h"#include "ConstructionAgent.h"#include "ResourceManagerAgent.h"#include "MilitaryStructureManagerAgent.h"#include "MilitaryProductionManagerAgent.h"#include "SquadPool.h"#include "ExecutionCommanderAgent.h"#include "BaseDefenseManagerAgent.h"#include "TrainingManagerAgent.h"#include "SquadManagerAgent.h"#include "OffensiveTacticsManagerAgent.h"#include "ResearchManagerAgent.h"#include "SquadReccomender.h"#include <ctime>#include "ThreatAwarePathfinder.h"
Variables | |
| bool | logging = false |
| std::vector< TilePosition > | apath |
| bool | pathing = true |
| ThreatAwarePathFinder * | pf |
| std::vector<TilePosition> apath |
| bool logging = false |
| bool pathing = true |
1.7.6.1