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BWAPI
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#include "../../svnrev.h"#include "GameImpl.h"#include <stdio.h>#include <windows.h>#include <string>#include <vector>#include <algorithm>#include <math.h>#include <Util/Exceptions.h>#include <Util/Strings.h>#include <Util/Foreach.h>#include <Util/Gnu.h>#include <BWAPI/ForceImpl.h>#include <BWAPI/PlayerImpl.h>#include <BWAPI/UnitImpl.h>#include <BWAPI/BulletImpl.h>#include <TemplatesImpl.h>#include <BWAPI/Command.h>#include <BWAPI/Map.h>#include <BWAPI/Flag.h>#include <BWAPI.h>#include <BW/Unit.h>#include <BW/Bullet.h>#include <BW/Offsets.h>#include <BW/UnitTarget.h>#include <BW/OrderTypes.h>#include <BW/Latency.h>#include <BW/TileType.h>#include <BW/TileSet.h>#include <BW/GameType.h>#include <BW/CheatType.h>#include <BW/Dialog.h>#include "BWAPI/AIModule.h"#include "DLLMain.h"#include "Config.h"#include "Detours.h"#include "../NewHackUtil.h"#include "BWtoBWAPI.h"#include "../../Debug.h"

Namespaces | |
| namespace | BWAPI |
Defines | |
| #define | WIN32_LEAN_AND_MEAN |
Functions | |
| bool __fastcall | BWAPI::BWAPI_squareIterator_callback (Unit *uIterator) |
| bool __fastcall | BWAPI::BWAPI_radiusIterator_callback (Unit *uIterator) |
Variables | |
| BWAPI::Position | BWAPI::unitsInRadius_compare |
| int | BWAPI::unitsInRadius_radius |
| #define WIN32_LEAN_AND_MEAN |
1.7.6.1