BWAPI
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#include "../../svnrev.h"
#include "GameImpl.h"
#include <stdio.h>
#include <windows.h>
#include <string>
#include <vector>
#include <algorithm>
#include <math.h>
#include <Util/Exceptions.h>
#include <Util/Strings.h>
#include <Util/Foreach.h>
#include <Util/Gnu.h>
#include <BWAPI/ForceImpl.h>
#include <BWAPI/PlayerImpl.h>
#include <BWAPI/UnitImpl.h>
#include <BWAPI/BulletImpl.h>
#include <TemplatesImpl.h>
#include <BWAPI/Command.h>
#include <BWAPI/Map.h>
#include <BWAPI/Flag.h>
#include <BWAPI.h>
#include <BW/Unit.h>
#include <BW/Bullet.h>
#include <BW/Offsets.h>
#include <BW/UnitTarget.h>
#include <BW/OrderTypes.h>
#include <BW/Latency.h>
#include <BW/TileType.h>
#include <BW/TileSet.h>
#include <BW/GameType.h>
#include <BW/CheatType.h>
#include <BW/Dialog.h>
#include "BWAPI/AIModule.h"
#include "DLLMain.h"
#include "Config.h"
#include "Detours.h"
#include "../NewHackUtil.h"
#include "BWtoBWAPI.h"
#include "../../Debug.h"
Namespaces | |
namespace | BWAPI |
Defines | |
#define | WIN32_LEAN_AND_MEAN |
Functions | |
bool __fastcall | BWAPI::BWAPI_squareIterator_callback (Unit *uIterator) |
bool __fastcall | BWAPI::BWAPI_radiusIterator_callback (Unit *uIterator) |
Variables | |
BWAPI::Position | BWAPI::unitsInRadius_compare |
int | BWAPI::unitsInRadius_radius |
#define WIN32_LEAN_AND_MEAN |