- e -
- elapsedTime()
: BWAPI::GameImpl
, BWAPI::Game
- EmulateIdleOrder()
: UnitProc
- enable()
: BW::dialog
- enableFlag()
: BWAPI::Game
, BWAPI::GameImpl
- end()
: Util::MemoryFrame
- endAs()
: Util::MemoryFrame
- endsWithNumber()
: Util::Strings
- enemies()
: BWAPI::GameImpl
, BWAPI::Game
- enemy()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
- energyUsed()
: BWAPI::TechType
- Eof()
: FileReader
- Error()
: BWAPI::Error
, FileReader
, FileWriter
- Event()
: BWAPI::Event
- EventTest()
: EventTest
- execute()
: BWAPI::CommandTemp< UnitImpl, PlayerImpl >
, aithread
, UnitProc
- executeCommand()
: BWAPI::GameImpl
- exists()
: BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::Unit
- ExplosionType()
: BWAPI::ExplosionType
- explosionType()
: BWAPI::WeaponType
- Export()
: Util::SharedStructure< T >::Export
, Util::SharedMemory::Export
- exportOwnHandle()
: Util::RemoteProcess
- exportToProcess()
: Util::SharedMemory
, Util::SharedStructure< T >