Here is a list of all class members with links to the classes they belong to:
- i -
- id
: BWAPI::BulletData
, BWAPI::UnitData
- Idle
: SquadAgent
- inCombat()
: CombatAgent
, SquadAgent
- inCombatBiological()
: CombatAgent
- inCombatDropship()
: CombatAgent
- inCombatGhost()
: CombatAgent
- inCombatMarine()
: CombatAgent
- inCombatMedic()
: CombatAgent
- inCombatTank()
: CombatAgent
- inCombatVulture()
: CombatAgent
- inCombatWraith()
: CombatAgent
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- InformationManager()
: InformationManager
- inGame
: BWAPI::GameImpl
- initialUnitCount
: BWAPI::GameData
- inMerge()
: SquadAgent
- innerSplashRadius()
: BWAPI::WeaponType
- insertEnemyThreat()
: SquadAgent
- Instance()
: TankTransition
, FullTank
, OneFactory
, RushDefense
, OneFactoryFastExpand
, ThreeFactories
, TwoPortWraith
, OneRaxFE
, TwoFactMines
- instanceID
: BWAPI::GameData
- irradiateTimer
: BWAPI::UnitData
- isAccelerating
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAddon()
: BWAPI::UnitType
- isAlly
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isBuildable
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDebug
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isDefeated
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEnemy
: BWAPI::PlayerData
, BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGathering
: BWAPI::UnitData
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInGame
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInState()
: StateMachine< entity_type >
- isInterruptible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::Unit
, BWAPI::UnitData
, BWAPI::UnitImpl
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMoving
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isNeutral
: BWAPI::PlayerData
, BWAPI::Player
, BWAPI::UnitType
, BWAPI::PlayerImpl
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOccupied
: BWAPI::GameData
- isOrganic()
: BWAPI::UnitType
- isParasited
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isParticipating
: BWAPI::PlayerData
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isReplay()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::GameData
- isResearching()
: BWAPI::Player
, BWAPI::PlayerData
, BWAPI::UnitImpl
, BWAPI::PlayerImpl
, BWAPI::Unit
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isSelected
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
- isSolid
: BWAPIC::Shape
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isSquadBio()
: SquadAgent
- isStartingAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitData
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- issueCommand()
: BWAPI::Game
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitImpl
- isTraining
: BWAPI::UnitData
, BWAPI::Unit
, BWAPI::UnitImpl
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderConstruction()
: WorkerManager
- isUnderDarkSwarm
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDisruptionWeb()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDWeb
: BWAPI::UnitData
- isUnderStorm()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitData
- isUnpowered
: BWAPI::UnitData
, BWAPI::UnitImpl
, BWAPI::Unit
- isUpgrading()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::PlayerData
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::Player
- isVisible()
: BWAPI::Game
, BWAPI::UnitData
, BWAPI::GameData
, BWAPI::BulletData
, BWAPI::Game
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::GameImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Unit
- isWalkable()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- isWinner
: BWAPI::Event
- isWorker()
: BWAPI::UnitType