Here is a list of all class members with links to the classes they belong to:
- s -
- SaveGame()
: BWAPI::Event
- saveInitialState()
: BWAPI::UnitImpl
- saveToFile()
: BWTA::RectangleArray< Type >
- scanBases()
: InformationManager
- scarabCount
: BWAPI::UnitData
- Scouting
: WorkerManager
- screenX
: BWAPI::GameData
- screenY
: BWAPI::GameData
- searchValue
: BWAPI::unitFinder
- secondaryOrder
: BWAPI::UnitData
- seekRange()
: BWAPI::UnitType
- seenCloakedEnemy()
: InformationManager
- selectedUnitCount
: BWAPI::GameData
- selectedUnits
: BWAPI::GameData
- self
: BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameData
- SendText()
: BWAPI::Event
- sendText()
: BWAPI::GameImpl
, BWAPI::Game
- sendTextEx()
: BWAPI::GameImpl
, BWAPI::Game
- setAlliance()
: BWAPI::GameImpl
, BWAPI::Game
- setBalance()
: PlannerManager
- setBorderTo()
: BWTA::RectangleArray< Type >
- setClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- setCommandOptimizationLevel()
: BWAPI::Game
, BWAPI::GameImpl
- SetCurrentState()
: StateMachine< entity_type >
- setFrameSkip()
: BWAPI::GameImpl
, BWAPI::Game
- SetGlobalState()
: StateMachine< entity_type >
- setGUI()
: BWAPI::GameImpl
, BWAPI::Game
- setItem()
: BWTA::RectangleArray< Type >
- setLastError()
: BWAPI::GameImpl
, BWAPI::Game
- setLatCom()
: BWAPI::GameImpl
, BWAPI::Game
- setLocalSpeed()
: BWAPI::GameImpl
, BWAPI::Game
- setMap()
: BWAPI::GameImpl
, BWAPI::Game
- SetPreviousState()
: StateMachine< entity_type >
- setRallyPoint()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- setScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- setTextSize()
: BWAPI::GameImpl
, BWAPI::Game
- setTo()
: BWTA::RectangleArray< Type >
- setVision()
: BWAPI::Game
, BWAPI::GameImpl
- Shape()
: BWAPIC::Shape
- shapeCount
: BWAPI::GameData
- shapes
: BWAPI::GameData
- shields
: BWAPI::UnitData
- siege()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- sightRange()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- size()
: BWAPI::UnitType
- source
: BWAPI::BulletData
- spaceProvided()
: BWAPI::UnitType
- spaceRequired()
: BWAPI::UnitType
- spellCooldown
: BWAPI::UnitData
- spiderMineCount
: BWAPI::UnitData
- SquadAgent()
: SquadAgent
- SquadManager()
: SquadManager
- startGame()
: BWAPI::Game
, BWAPI::GameImpl
- startLocationCouldContainEnemy
: InformationManager
- startLocationCount
: BWAPI::GameData
- startLocations
: BWAPI::GameData
- startLocationX
: BWAPI::PlayerData
- startLocationY
: BWAPI::PlayerData
- stasisTimer
: BWAPI::UnitData
- State
: WorkerManager
- StateMachine()
: StateMachine< entity_type >
- stimTimer
: BWAPI::UnitData
- stop()
: BWAPI::UnitImpl
, BWAPI::UnitCommand
, BWAPI::Unit
- StrategyManager()
: StrategyManager
- strategyManager
: NovaAIModule
- stringCount
: BWAPI::GameData
- strings
: BWAPI::GameData
- supplyProvided()
: BWAPI::UnitType
- supplyRequired()
: BWAPI::UnitType
- supplyTotal
: BWAPI::PlayerData
, BWAPI::Player
, BWAPI::PlayerImpl
- supplyUsed()
: BWAPI::PlayerImpl
, BWAPI::PlayerData
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::Player