Here is a list of all class members with links to the classes they belong to:
- g -
- GameData()
: BWAPI::GameData
- GameImpl()
: BWAPI::GameImpl
- GameType()
: BWAPI::GameType
- gameType
: BWAPI::GameData
- GameType()
: BWAPI::GameType
- gas
: BWAPI::PlayerData
, InformationManager
, BWAPI::PlayerImpl
, BWAPI::Player
, BWTA::BaseLocation
- Gas
: InformationManager
- gasExpandRequest()
: InformationManager
- gasPrice()
: BWAPI::UpgradeType
, BWAPI::TechType
, BWAPI::UnitType
- gasPriceFactor()
: BWAPI::UpgradeType
- gather()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- Gathering_Gas
: WorkerManager
- Gathering_Mineral
: WorkerManager
- get_enemy_air_dps()
: InformationManager
- get_enemy_ground_dps()
: InformationManager
- getAcidSporeCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAgents()
: SquadAgent
- getAirDistance()
: BWTA::BaseLocation
- getAirWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAllUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getAngle()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Unit
- getAPM()
: BWAPI::GameImpl
, BWAPI::Game
- getApproxDistance()
: BWAPI::Position
- getArea()
: BWTA::Polygon
- getAverageFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getBaseLocations()
: BWTA::Region
- getBestTarget()
: SquadManager
- getBuildingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getBuildingWorkers()
: WorkerManager
- getBuildLocationNear()
: BuildManager
- getBuildType()
: BWAPI::UnitImpl
, BWAPI::Unit
- getBuildUnit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getBullets()
: BWAPI::GameImpl
, BWAPI::Game
- getCarrier()
: BWAPI::UnitImpl
, BWAPI::Unit
- getCenter()
: BWTA::Region
, BWAPI::Race
, BWTA::Chokepoint
, BWTA::Polygon
- getChokepoints()
: BWTA::Region
- getClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- getClosestUnitTo()
: SquadAgent
- getColor()
: BWAPI::PlayerImpl
, BWAPI::Player
- GetCurrentState()
: StateMachine< entity_type >
- getCustomScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getDefenseMatrixPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getDefenseMatrixTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getDistance()
: BWAPI::UnitImpl
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
- getEnemiesInRange()
: CombatAgent
- getEnergy()
: BWAPI::UnitImpl
, BWAPI::Unit
- getEnsnareTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getEvents()
: BWAPI::GameImpl
, BWAPI::Game
- getForce()
: BWAPI::GameImpl
, BWAPI::PlayerImpl
, BWAPI::Game
, BWAPI::Player
- getForces()
: BWAPI::GameImpl
, BWAPI::Game
- getFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getFrameCount()
: BWAPI::GameImpl
, BWAPI::Game
- GetFSM()
: StrategyManager
- getGameData()
: BWAPI::GameImpl
- getGameType()
: BWAPI::GameImpl
, BWAPI::Game
- getGasExpandPosition()
: InformationManager
- getGeysers()
: BWAPI::GameImpl
, BWAPI::Game
, BWTA::BaseLocation
- GetGlobalState()
: StateMachine< entity_type >
- getGroundDistance()
: BWTA::BaseLocation
- getGroundHeight
: BWAPI::GameData
, BWAPI::GameImpl
, BWAPI::Game
- getGroundWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHatchery()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHeight()
: BWTA::RectangleArray< Type >
- getHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHoles()
: BWTA::Polygon
- getID()
: BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Color
, BWAPI::DamageType
, BWAPI::Error
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, BWAPI::Order
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::TechType
, BWAPI::Unit
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::WeaponType
, BWAPI::Bullet
, BWAPI::BulletType
, BWAPI::BulletImpl
, BWAPI::ForceImpl
- getInitialHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialResources()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialTilePosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialType()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInstanceNumber()
: BWAPI::GameImpl
, BWAPI::Game
- getInterceptorCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInterceptors()
: BWAPI::UnitImpl
, BWAPI::Unit
- getIrradiateTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getItem()
: BWTA::RectangleArray< Type >
- getKeyState()
: BWAPI::GameImpl
, BWAPI::Game
- getKillCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getKillScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getLarva()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastAttackingPlayer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastCommandFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastError()
: BWAPI::GameImpl
, BWAPI::Game
- getLatency()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getLength()
: BWAPI::Position
, BWAPI::TilePosition
- getLoadedUnits()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLockdownTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMaelstromTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMinerals()
: BWAPI::GameImpl
, BWAPI::Game
, BWTA::BaseLocation
- getMousePosition()
: BWAPI::GameImpl
, BWAPI::Game
- getMouseState()
: BWAPI::GameImpl
, BWAPI::Game
- getName()
: BWAPI::Order
, BWAPI::TechType
, BWAPI::UpgradeType
- GetName()
: State< entity_type >
- getName()
: BWAPI::BulletType
, BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::DamageType
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::WeaponType
- getNaturalExpandPosition()
: InformationManager
- getNearestPoint()
: BWTA::Polygon
- getNeutralUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getNukeDots()
: BWAPI::GameImpl
, BWAPI::Game
- getNydusExit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getOrder()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::TechType
- getOrderTarget()
: BWAPI::UnitImpl
, BWAPI::Unit
- getOrderTargetPosition()
: BWAPI::Unit
, BWAPI::UnitImpl
- getOrderTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getPerimeter()
: BWTA::Polygon
- getPlagueTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getPlayer()
: BWAPI::GameImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Unit
- getPlayers()
: BWAPI::ForceImpl
, BWAPI::GameImpl
, BWAPI::Force
, BWAPI::Game
- getPolygon()
: BWTA::Region
- getPosition()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Unit
, BWTA::BaseLocation
- GetPosition
: SquadAgent
- getPowerUp()
: BWAPI::UnitImpl
, BWAPI::Unit
- GetPreviousState()
: StateMachine< entity_type >
- getRace()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::TechType
- getRallyPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRallyUnit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRazingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getReachableRegions()
: BWTA::Region
- getRefinery()
: BWAPI::Race
- getRegion()
: BWTA::BaseLocation
- getRegions()
: BWTA::Chokepoint
- getRemainingBuildTime()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRemainingLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingResearchTime()
: BWAPI::Unit
, BWAPI::UnitImpl
- getRemainingTrainTime()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRemainingUpgradeTime()
: BWAPI::Unit
, BWAPI::UnitImpl
- getRemoveTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
- getReplayFrameCount()
: BWAPI::GameImpl
, BWAPI::Game
- getResourceGroup()
: BWAPI::UnitImpl
, BWAPI::Unit
- getResources()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRevision()
: BWAPI::Game
, BWAPI::GameImpl
- getScarabCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getScreenBuffer()
: BWAPI::GameImpl
, BWAPI::Game
- getScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- getSecondaryOrder()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSelectedUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getShields()
: BWAPI::UnitImpl
, BWAPI::Unit
- getSides()
: BWTA::Chokepoint
- getSlot()
: BWAPI::UnitCommand
- getSource()
: BWAPI::Bullet
, BWAPI::BulletImpl
- getSpellCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getSpiderMineCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getStartLocation()
: BWAPI::Player
, BWAPI::PlayerImpl
- getStartLocations()
: BWAPI::Game
, BWAPI::GameImpl
- getStasisTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getState()
: SquadAgent
- getStaticGeysers()
: BWAPI::Game
, BWAPI::GameImpl
- getStaticMinerals()
: BWAPI::Game
, BWTA::BaseLocation
, BWAPI::GameImpl
- getStaticNeutralUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getStimTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSupplyProvider()
: BWAPI::Race
- getTarget()
: BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
- getTargetPosition()
: BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::Unit
- getTargetTilePosition()
: BWAPI::UnitCommand
- getTech()
: BWAPI::WeaponType
, BWAPI::Unit
, BWAPI::UnitImpl
- getTechType()
: BWAPI::UnitCommand
- getTextColor()
: BWAPI::PlayerImpl
, BWAPI::Player
- getTilePosition()
: BWTA::BaseLocation
, BWAPI::Unit
, BWAPI::UnitImpl
- getTrainingQueue()
: BWAPI::Unit
, BWAPI::UnitImpl
- getTransport()
: BWAPI::Unit
, BWAPI::Race
, BWAPI::UnitImpl
- getType()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitCommand
, BWAPI::BulletImpl
, BWAPI::Bullet
, BWAPI::UnitImpl
, BWAPI::Unit
- getUnit()
: BWAPI::UnitCommand
, BWAPI::GameImpl
, BWAPI::Game
- getUnits()
: BWAPI::Player
, BWAPI::PlayerImpl
- getUnitScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getUnitsInRadius()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::Game
- getUnitsInRectangle()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- getUnitsInWeaponRange()
: BWAPI::Unit
, BWAPI::UnitImpl
- getUnitsOnTile()
: BWAPI::GameImpl
, BWAPI::Game
- getUnitType()
: BWAPI::UnitCommand
- getUpgrade()
: BWAPI::UnitImpl
, BWAPI::Unit
- getUpgradeLevel()
: BWAPI::Unit
, BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitImpl
- getUpgradeType()
: BWAPI::UnitCommand
- getVelocityX()
: BWAPI::Bullet
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::BulletImpl
- getVelocityY()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
- getWeapon()
: BWAPI::TechType
- getWidth()
: BWTA::RectangleArray< Type >
, BWTA::Chokepoint
- getWorker()
: BWAPI::Race
- getWorkerForTask()
: WorkerManager
- getWorkersMining()
: WorkerManager
- green()
: BWAPI::Color
- groundWeapon()
: BWAPI::UnitType
- groundWeaponCooldown
: BWAPI::UnitData
- groundWeaponDamageCooldown()
: BWAPI::PlayerImpl
, BWAPI::Player
- groundWeaponMaxRange()
: BWAPI::PlayerImpl
, BWAPI::Player