- h -
- haltConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- haltDistance()
: BWAPI::UnitType
- handleCloakedEnemy()
: StrategyManager
- hasCreep()
: BWAPI::Game
, BWAPI::GameImpl
- hasNuke()
: BWAPI::UnitImpl
, BWAPI::Unit
- hasPath()
: BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
, BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
- hasPermanentCloak()
: BWAPI::UnitType
- hasPower()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasPowerPrecise()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasResearched()
: BWAPI::Player
, BWAPI::PlayerImpl
- hasUnitOfType()
: SquadAgent
- haveResources()
: InformationManager
- holdPosition()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand