- i -
- inCombat()
: CombatAgent
, SquadAgent
- inCombatBiological()
: CombatAgent
- inCombatDropship()
: CombatAgent
- inCombatGhost()
: CombatAgent
- inCombatMarine()
: CombatAgent
- inCombatMedic()
: CombatAgent
- inCombatTank()
: CombatAgent
- inCombatVulture()
: CombatAgent
- inCombatWraith()
: CombatAgent
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- InformationManager()
: InformationManager
- inMerge()
: SquadAgent
- innerSplashRadius()
: BWAPI::WeaponType
- insertEnemyThreat()
: SquadAgent
- Instance()
: OneFactory
, RushDefense
, OneFactoryFastExpand
, ThreeFactories
, TwoPortWraith
, OneRaxFE
, TwoFactMines
, TankTransition
, FullTank
- isAccelerating()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAddon()
: BWAPI::UnitType
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet()
: BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted()
: BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDebug()
: BWAPI::GameImpl
, BWAPI::Game
- isDefeated()
: BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEnemy()
: BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored()
: BWAPI::GameImpl
, BWAPI::Game
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInGame()
: BWAPI::GameImpl
, BWAPI::Game
- isInside()
: BWTA::Polygon
- isInState()
: StateMachine< entity_type >
- isInterruptible()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::Unit
, BWAPI::UnitImpl
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMoving()
: BWAPI::Unit
, BWAPI::UnitImpl
- isMultiplayer()
: BWAPI::GameImpl
, BWAPI::Game
- isNeutral()
: BWAPI::Player
, BWAPI::UnitType
, BWAPI::PlayerImpl
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: BWAPI::GameImpl
, BWAPI::Game
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRepairing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isReplay()
: BWAPI::GameImpl
, BWAPI::Game
- isResearching()
: BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Unit
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isSelected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSieged()
: BWAPI::UnitImpl
, BWAPI::Unit
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isSquadBio()
: SquadAgent
- isStartingAttack()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck()
: BWAPI::Unit
, BWAPI::UnitImpl
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::GameImpl
, BWAPI::Unit
, BWAPI::Game
- isTraining()
: BWAPI::UnitImpl
, BWAPI::Unit
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderConstruction()
: WorkerManager
- isUnderDarkSwarm()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderDisruptionWeb()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderStorm()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnpowered()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUpgrading()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::Player
, BWAPI::PlayerImpl
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
- isVisible()
: BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Bullet
, BWAPI::UnitImpl
, BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::Game
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::GameImpl
, BWAPI::BulletImpl
- isWalkable()
: BWAPI::GameImpl
, BWAPI::Game
- isWorker()
: BWAPI::UnitType