- c -
- canAttack()
: BWAPI::UnitType
- canBuildHere()
: BWAPI::GameImpl
, BWAPI::Game
- cancelAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelConstruction()
: BWAPI::Unit
, BWAPI::UnitCommand
, BWAPI::UnitImpl
- cancelMorph()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelResearch()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelTrain()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- cancelUpgrade()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- canIssueCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
- canMake()
: BWAPI::GameImpl
, BWAPI::Game
- canMove()
: BWAPI::UnitType
- canProduce()
: BWAPI::UnitType
- canResearch()
: BWAPI::GameImpl
, BWAPI::Game
- canUpgrade()
: BWAPI::GameImpl
, BWAPI::Game
- changeRace()
: BWAPI::GameImpl
, BWAPI::Game
- ChangeState()
: StateMachine< entity_type >
- checkFormation()
: SquadAgent
- checkGasSteal()
: StrategyManager
- checkRequirements()
: InformationManager
- checkSpread()
: SquadAgent
- clear()
: BWAPI::UnitImpl
, BWAPI::PlayerImpl
- Client()
: BWAPI::Client
- cloak()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::UnitCommand
- cloakingTech()
: BWAPI::UnitType
- Color()
: BWAPI::Color
- CombatAgent()
: CombatAgent
- Command()
: BWAPIC::Command
- completedUnitCount()
: BWAPI::Player
, BWAPI::PlayerImpl
- computeTargetScore()
: CombatAgent
- connect()
: BWAPI::Client
- constructionPlaced()
: BuildManager
- criticalBuildRequest()
: InformationManager
- cumulativeGas()
: BWAPI::Player
, BWAPI::PlayerImpl
- cumulativeMinerals()
: BWAPI::Player
, BWAPI::PlayerImpl