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- h -
h :
BW::fntChr
hAIModule :
BWAPI::GameImpl
halt :
BW::Unit
,
BW::Bullet
haltDistance :
BWAPI::UnitTypeInternal
harvestTarget :
BW::Unit
harvestValue1 :
BW::Unit
harvestValue2 :
BW::Unit
harvestValue3 :
BW::Unit
hasCreep :
BWAPI::GameData
hasEmptyBuildQueue :
BWAPI::UnitImpl
hasGUI :
BWAPI::GameData
hasLatCom :
BWAPI::GameData
hasNuke :
BW::Unit
,
BWAPI::UnitData
hasPermanentCloak :
BWAPI::UnitTypeInternal
hasResearched :
BWAPI::PlayerData
hatchery :
BW::Unit
,
BWAPI::UnitData
height :
BW::UnitPlacement_type::Placement_Internal_type
,
BW::grpHead
,
BW::bounds
,
BW::layer
high :
BW::fntHead
hitFlags :
BW::Bullet
hitPoints :
BW::Unit
,
BWAPI::UnitData
horizontalOffset :
BW::Image
hpGainDuringRepair :
BW::Unit
ht :
BW::bitmap
hTournamentModule :
BWAPI::GameImpl
hTrans :
BW::TransVectorEntry
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