- n -
- name
: BW::ForceName
, BWAPI::ForceImpl
, BWAPI::RaceInternal
, BWAPI::WeaponTypeInternal
, BWAPI::ForceData
, BWAPI::TechTypeInternal
, BWAPI::PlayerData
, _customSymbolStore
, BWAPI::UnitTypeInternal
, BWAPI::UpgradeTypeInternal
- nCurPos
: BW::dialog::_u::_scroll
- neighborCount
: BW::region
, BWAPI::RegionData
- neighbors
: BW::region
, BWAPI::RegionData
- networkGameHeader
: replay_resource
- neutral
: BWAPI::GameData
- next
: BW::Bullet
, BW::Image
, BW::BlizzVectorEntry< _T >
, BW::Path
, BW::Sprite
, BW::Unit
- nextBounceUnit
: BW::Bullet
- nextBurrowedUnit
: BW::Unit
- nextGatherer
: BW::Unit
- nextHarvestUnit
: BW::Unit
- nextMovementWaypoint
: BW::Unit
- nextOrder
: BW::Order
- nextPlayerUnit
: BW::Unit
- nextPsiProvider
: BW::Unit
- nextTargetWaypoint
: BW::Unit
- nMax
: BW::dialog::_u::_scroll
- nMin
: BW::dialog::_u::_scroll
- nRace
: replay_resource::_playerEntry
, BW::PlayerInfo
- nTeam
: BW::PlayerInfo
, replay_resource::_playerEntry
- nType
: replay_resource::_playerEntry
, BW::PlayerInfo
- nuke
: BW::Unit
- nukeDetected
: BWAPI::UnitImpl
- nukeDot
: BW::Unit
- nukeDotCount
: BWAPI::GameData
- nukeDots
: BWAPI::GameData
- nukePosition
: BWAPI::UnitImpl
- num_areas
: BW::pathCreate
, BW::Path
- num_segments
: BW::Path
, BW::pathCreate
- nydus
: BW::Unit
- nydusExit
: BWAPI::UnitData