THREE.MeshStandardMaterial? metalnessMap roughnessMap map envMap specularMap THREE.Object3D can cast shadow, i.e. if obj.castShadow = true works? THREE.PointLight THREE.SpotLight THREE.Mesh THREE.Camera THREE.WebGLRenderer THREE.MeshStandardMaterial.envMap? THREE.CubeTexture THREE.CanvasTexture THREE.VideoTexture THREE.DepthTexture THREE.TextureLoader envMap for a THREE.MeshStandardMaterial? Select the best one so that the resulting object looks like a mirror. roughness = 0, metalness = 1 roughness = 1, metalness = 0 roughness = 0.5, metalness = 0.5 shininess = 0 shininess = 100 [x, y] has color c = rgb(200, 0, 0) and depth z = 10, and a new pixel with color c = rgb(0, 200, 0) and depth z = 5 is added. What is the new color and z value at [x, y]? c = rgb(0, 200, 0), z = 5 c = rgb(100, 100, 0), z = 7.5 c = rgb(200, 0, 0), z = 10 c = rgb(100, 100, 0), z = 5 c = rgb(100, 100, 0), z = 10 [x, y] has color c = rgb(200, 0, 0) and depth z = 10, and a new pixel with color c = rgb(0, 200, 0) and depth z = 20 is added. What is the new color and z value at [x, y]? c = rgb(200, 0, 0), z = 10 c = rgb(100, 100, 0), z = 15 c = rgb(0, 200, 0), z = 20 c = rgb(100, 100, 0), z = 20 c = rgb(100, 100, 0), z = 10 Last Updated: September 11, 2025 at 10:55 PM