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Lecture notes of the week: W10



# QS10: Week 10 Survey Questions

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📗 Question 9


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📗 [1 points] Which of the following texture maps work with THREE.MeshStandardMaterial?





None of the above.
📗 [1 points] Which of the following THREE.Object3D can cast shadow, i.e. if obj.castShadow = true works?





None of the above.
📗 [1 points] Which types of textures work properly as THREE.MeshStandardMaterial.envMap?





None of the above.
📗 [1 points] Which of the following material properties work the best with environment maps envMap for a THREE.MeshStandardMaterial? Select the best one so that the resulting object looks like a mirror.





None of the above.
📗 [1 points] Which of the following triangles should be culled before shading?





None of the above.
📗 [1 points] Suppose there are only three triangles inside the camera frustum: triangle 1 has vertices 3, 4, 5 units away from the camera; triangle 2 has vertices 0, 1, 2 units away from the camera; triangle 3 has vertices 1, 1, 1 units away from the camera. Which of these triangles should be drawn first if painter's algorithm is used? Select all possible answers.





None of the above.
📗 [1 points] Suppose Z-Buffer algorithm is used and the current frame buffer at [x, y] has color c = rgb(200, 0, 0) and depth z = 10, and a new pixel with color c = rgb(0, 200, 0) and depth z = 5 is added. What is the new color and z value at [x, y]





None of the above.
📗 [1 points] Suppose Z-Buffer algorithm is used and the current frame buffer at [x, y] has color c = rgb(200, 0, 0) and depth z = 10, and a new pixel with color c = rgb(0, 200, 0) and depth z = 20 is added. What is the new color and z value at [x, y]





None of the above.
📗 [1 points] Please provide additional comments, questions, or feedback: 

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Last Updated: May 07, 2024 at 12:22 AM