t? 0.5 * (sin(t) + 1.0) fract(sin(t)) abs(sin(t)) floor(sin(t)) ceil(sin(t)) true for every [x, y] in a square and false outside the square? Assume the values of x and y are between 0 and 1. max(x, y) <= 0.5 max(x - 0.25, y) <= 0.25 max(x * x, y * y) <= 0.5 max(x, y) >= 0.5 sqrt(x * x + y * y) <= 0.5 4 9 16 1 3 x is a THREE.Mesh. x.geometry = new THREE.SphereGeometry() x.material = new THREE.MeshStandardMaterial() x.rotation.set(1, 1, 1) x.translateOnAxis(new THREE.Vector(1, 1, 1).normalize(), 1 x.material.color = new THREE.Color(1, 1, 1) time = [0, 1, 3] and track = new THREE.VectorKeyframeTrack(".position", time, [1, 0, 0, 0, 1, 0, 0, 0, 1]) is added to an animation clip for a mesh, what is the position of the mesh at time = 1? Assume linear interpolation is used. [0, 1, 0] [1, 0, 0] [0, 0, 1] [2/3, 0, 1/3] [1/2, 0, 1/2] time = [0, 1, 3] and track = new THREE.VectorKeyframeTrack(".position", time, [1, 0, 0, 0, 1, 0, 0, 0, 1]) is added to an animation clip for a mesh, what is the position of the mesh at time = 2? Assume linear interpolation is used. [0, 1/2, 1/2] [0, 1, 0] [0, 0, 1] [1/3, 0, 2/3] [2/3, 0, 1/3] THREE.KeyframeTracks are used on correct properties of the mesh? Assume the frame times (indices) and values are correct. THREE.QuaternionKeyframeTrack(".quaternion", ...) THREE.VectorKeyframeTrack(".rotation", ...) THREE.ColorKeyframeTrack(".material.color", ...) THREE.StringKeyframeTrack(".material.color", ...) THREE.QuaternionKeyframeTrack(".rotation", ...) Last Updated: September 11, 2025 at 10:55 PM