let mesh = new THREE.Mesh();, which of the following are THREE.Vector3 objects? mesh.up mesh.position mesh.scale mesh.rotation mesh.quaternion THREE.SphereGeometry THREE.ConeGeometry THREE.CylinderGeometry THREE.BoxGeometry THREE.TetrahedronGeometry [0, 0, 0], [0, 2, 0], [0, 2, 2], [0, 0, 2], [0, 1, 1] for a THREE.BufferGeometry, which of the following face index sets will lead to T-junctions in the mesh? [0, 1, 2], [0, 3, 4] [0, 1, 2], [2, 3, 4] [0, 3, 4], [2, 3, 4] [0, 1, 2], [0, 2, 3] [0, 1, 2], [0, 3, 2] [0, 0, 0], [0, 2, 0], [0, 2, 2], [0, 0, 2] for a THREE.BufferGeometry and one triangle with face indices [0, 1, 2] is visible to the camera. Which of the following triangles will also visible to the same camera? [1, 2, 3] [2, 3, 0] [3, 0, 2] [2, 0, 3] [3, 2, 1] THREE.BufferGeometry? "position" "normal" "color" "scale" "rotation" THREE.BufferGeometry with four vertices and three triangles (vertex list of size 4 and face index set of size 3), how many different colors can be set for the "color" attribute of the geometry? Select all possible answers. THREE.BufferGeometry with four vertices and three triangles (vertex list of size 4 and face index set of size 3), what is the appropriate length of the uv array, uv = new Float32Array([u0, v0, u1, v1, ...])? Select one answer. THREE.BufferGeometry will have all 50 stars on one triangle? [0, 0], [1, 1], [0, 1] [0, 0], [1, 0], [0, 1] [0, 0], [1, 0], [1, 1] [1, 0], [1, 1], [0, 1] [0, 0], [1, 1], [0, 0] Last Updated: September 11, 2025 at 10:55 PM