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Lecture notes of the week: W7



# QS7: Week 7 Survey Questions

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📗 [1 points] Given a box = new THREE.Mesh(...); is at the origin, which of the following are equivalent to box.translateX(1);?





None of the above.
📗 [1 points] Given a box = new THREE.Mesh(...); with no rotation and scaling applied to it, which of the following are equivalent to box.rotateX(Math.PI/2); box.scale.set(2, 0, 0);?





None of the above.
📗 [1 points] Given a box = new THREE.Mesh(...); and a sphere = new THREE.Mesh(...); sphere.position.set(1, 0, 0);, how to rotate the sphere around the box as a function of time?





None of the above.
📗 [1 points] Given a box = new THREE.Mesh(...); and a sphere = new THREE.Mesh(); sphere.position.set(Math.sin(time), Math.cos(time), 0); animated as a function of time, how to make the box always face (or look at) the sphere as the sphere is moving? Assume scene.parent is the scene.


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None of the above.
📗 [1 points] Which of the following can be the second row in a 3D rotation matrix whose first row is [1, 0, 0]?





None of the above.
📗 [1 points] What is 1 + 2 i times 3 + 4 i? Note: i is Math.sqrt(-1).





None of the above.
📗 [1 points] What is the unit quaterion representation of a rotation around y-axis [0, 1, 0] of 180 degrees or Math.PI?





None of the above.
📗 [1 points] Given a box = new THREE.Mesh(...) with the default box.up in the Y-axis direction and initial rotation box.lookAt(0, 0, 1);, which of the following are equivalent to box.lookAt(1, 0, 0);? Note: rotation angles are counterclockwise.





None of the above.
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Last Updated: May 07, 2024 at 12:22 AM