Here is a list of all class members with links to the classes they belong to:
- d -
- damages
: PathfindWork
- damageTaken()
: EUnit
- DarkArchonUnit()
: DarkArchonUnit
- DarkTemplarUnit()
: DarkTemplarUnit
- decideToFlee()
: ArchonUnit
, DragoonUnit
, BayesianUnit
, ZealotUnit
, MarineUnit
, CorsairUnit
, MedicUnit
, ScoutUnit
- decline()
: Arbitrator::Arbitrator< _Tp, _Val >
- decloak()
: UnitGroup
- defaultTargetEnemy
: UnitsGroup
- DefendGoal()
: DefendGoal
- DefenseData()
: DefenseManager::DefenseData
- DefenseManager()
: DefenseManager
- DefenseMode
: DefenseManager::DefenseData
- DeleteWorkBenchIfWorkerLost()
: DeleteWorkBenchIfWorkerLost
- destroy()
: ResourceRates
, SupplyManager
, UnitGroupManager
, WorkerManager
- Destroy()
: CSingleton< T >
- destroy()
: BasesManager
, BorderManager
, Builder
, InformationManager
, MacroBuildOrderManager
, MacroDependencyResolver
, Producer
, ReservedMap
- detached()
: BasicTaskExecutor
, BFSBuildingPlacer
, PylonBuildingPlacer
, SpiralBuildingPlacer
, UnitCompositionProducer
- dettachGroup()
: BayesianUnit
- dir
: BayesianUnit
- direction
: Formation
- disableAutoBuild()
: WorkerManager
- dispatchCompleteUnit()
: UnitsGroup
- display()
: UnitsGroup
, Regions
, TimeManager
- dist
: i_dist
- distance()
: EUnit
- distances_X
: serialized_tables
- distanceToRealize()
: KillSubgoal
, FindSubgoal
, FormationSubgoal
, SeeSubgoal
, Subgoal
- distBaseToBase
: MapManager
- distRegions
: MapManager
- distToNearestChoke
: UnitsGroup
- distToTarget
: UnitsGroup
- Dmg()
: Dmg
- dmg
: Dmg
- Dmg()
: Dmg
- dodgeStorm()
: BayesianUnit
- dot()
: Vec
- dragMine()
: BayesianUnit
- DragoonUnit()
: DragoonUnit
- dragScarab()
: BayesianUnit
- drawAirDamages()
: MapManager
- drawAirDamagesGrad()
: MapManager
- drawArrow()
: BayesianUnit
- drawAttractors()
: BayesianUnit
- drawBestStorms()
: MapManager
- drawBTPath()
: BattleUnit
- drawBuildings()
: MapManager
- drawBuildingsStrict()
: MapManager
- drawDir()
: BayesianUnit
- drawDirV()
: BayesianUnit
- drawEnclosingBox()
: BattleUnit
- drawGroundDamages()
: MapManager
- drawGroundDamagesGrad()
: MapManager
- drawLowResBuildings()
: MapManager
- drawLowResWalkability()
: MapManager
- drawObj()
: BayesianUnit
- drawPath()
: BattleUnit
- drawPPath()
: BattleUnit
- drawProbs()
: BayesianUnit
- drawRepulseValues()
: BayesianUnit
- drawStats()
: BattleBroodAI
- drawTarget()
: BattleUnit
- drawVelocityArrow()
: BattleUnit
- drawWalkability()
: MapManager
, BattleUnit
- DropGoal()
: DropGoal
- drops
: Micro