Here is a list of all class members with links to the classes they belong to:
- s -
- saveToFile()
: Util::RectangleArray< Type >
- ScourgeUnit()
: ScourgeUnit
- ScoutData()
: ScoutManager::ScoutData
- ScoutManager()
: ScoutManager
- ScoutMode
: ScoutManager::ScoutData
- scouts
: ScoutManager
- ScoutUnit()
: ScoutUnit
- Searching
: ScoutManager::ScoutData
- SeeSubgoal()
: SeeSubgoal
- selectDir()
: BayesianUnit
- selectedUnits()
: UnitsGroup
- self()
: EUnit
- sendGroupToAttack()
: WarManager
- sendGroupToDefense()
: WarManager
- serialize()
: serialized_tables
, ProbTablesData
- serialized_tables()
: serialized_tables
- set()
: Heap< _Tp, _Val >
, Resources
, MinHeap< _Tp, _Val >
- setActiveGas()
: Base
- setAutoBuildPriority()
: WorkerManager
- setBaseEmpty()
: InformationManager
- setBid()
: Arbitrator::Arbitrator< _Tp, _Val >
- setBorderManager()
: BasesManager
, DefenseManager
- setBorderTo()
: Util::RectangleArray< Type >
- setBuildDistance()
: BuildingPlacer
, BuildManager
, PylonBuildingPlacer
, SpiralBuildingPlacer
, BFSBuildingPlacer
- setBuildingPlacer()
: TechManager
, UpgradeManager
- setCompleted()
: Task
- setDebugMode()
: BuildManager
, ScoutManager
- setDependencies()
: EEcoEstimator
, Regions
- setEarliestStartTime()
: Task
- setExecuting()
: Task
- setFirstFrame()
: Goal
- setFirstGasPop()
: BasesManager
- setGas()
: Resources
- setInformationManager()
: ScoutManager
- setItem()
: Util::RectangleArray< Type >
- setLevel()
: Task
- setMinerals()
: Resources
- setPaused()
: Base
- setPrio
: MutaliskUnit
, ScourgeUnit
, CarrierUnit
, CorsairUnit
, ScoutUnit
, ArchonUnit
, DarkTemplarUnit
, DragoonUnit
, ReaverUnit
, ZealotUnit
, ArbiterUnit
, MarineUnit
, MedicUnit
- setPriority()
: Goal
- setPylonDistance()
: PylonBuildingPlacer
- setRallyPoint()
: UnitGroup
- setRelocatable()
: BFSBuildingPlacer
, PylonBuildingPlacer
, SpiralBuildingPlacer
- setReservedFinishDataThisFrame()
: Task
- setReservedResourcesThisFrame()
: Task
- setScoutCount()
: ScoutManager
- setSpentResources()
: Task
- setStartTime()
: Task
- setStatus()
: Goal
- setSupply()
: Resources
- setTargetEnemy()
: BayesianUnit
- setTilePosition()
: BFSBuildingPlacer
, PylonBuildingPlacer
, SpiralBuildingPlacer
, Task
- setTo()
: Util::RectangleArray< Type >
- setType()
: Task
- setUnitsGroup()
: Subgoal
, BayesianUnit
- setUnitWeight()
: UnitCompositionProducer
- setWorkersPerGas()
: WorkerManager
- show_visibility_data
: BattleBroodAI
- showForces()
: BattleBroodAI
, MicroAIModule
- showManagerAssignments
: BattleBroodAI
- showPlayers()
: BattleBroodAI
, MicroAIModule
- showStats()
: MicroAIModule
- ShuttleUnit()
: ShuttleUnit
- siege()
: UnitGroup
- signalMerge()
: UnitsGroup
- SimCityBuildingPlacer()
: SimCityBuildingPlacer
- simpleFlee()
: BayesianUnit
- size()
: BasicUnitsGroup
, Heap< _Tp, _Val >
, MinHeap< _Tp, _Val >
, BuildingsCluster
- sizes
: UnitsGroup
- space
: Formation
- SpecialUnit()
: SpecialUnit
- SpiralBuildingPlacer()
: SpiralBuildingPlacer
- SquareFormation()
: SquareFormation
- start()
: Objective
, PathfindWork
, AttackBaseObj
- start_gaz()
: EEcoEstimator
- started
: MorphManager::Unit
, ConstructionManager::Building
- status()
: Objective
- status_
: UnitSet
, Objective
, UnitGroup
- stdDevRadius
: UnitsGroup
- stop()
: UnitGroup
, AttackBaseObj
, UnitSet
, UnitGroup
, Objective
- stormableUnits
: HighTemplarUnit
- stormFirst
: Macro
- stormPos
: MapManager
- straightLine()
: BayesianUnit
- Subgoal()
: Subgoal
- suicide
: UnitsGroup
- supplyIncreaseEvents
: ResourceTimeline
- suspendAll()
: TimeManager
- switchMode()
: UnitsGroup
, BayesianUnit