- h -
- haltConstruction()
: BWAPI::UnitImpl
, BWAPI::Unit
, UnitGroup
, BWAPI::UnitCommand
- haltDistance()
: BWAPI::UnitType
- hasAddon()
: BuildOrderManager::MetaUnit
- hasBid()
: Arbitrator::Arbitrator< _Tp, _Val >
- hasBuildUnit()
: BuildOrderManager::MetaUnit
- hasCreep()
: BWAPI::GameImpl
, BWAPI::Game
- hasGas()
: Base
- hash()
: HashMap
- HashMap()
: HashMap
- hasNuke()
: BWAPI::UnitImpl
, BWAPI::Unit
- hasPath()
: BWAPI::GameImpl
, BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
- hasPermanentCloak()
: BWAPI::UnitType
- hasPower()
: BWAPI::Game
, BWAPI::GameImpl
- hasPowerPrecise()
: BWAPI::Game
, BWAPI::GameImpl
, BWAPI::Game
- hasRefinery()
: BaseManager
- hasResearched()
: BWAPI::PlayerImpl
, BWAPI::Player
- hasResources()
: BuildOrderManager
- Heap()
: Heap< _Tp, _Val >
- holdPosition()
: BWAPI::UnitCommand
, BWAPI::Unit
, BWAPI::UnitImpl
, UnitGroup