- i -
- incompleteUnitCount()
: BWAPI::PlayerImpl
, BWAPI::Player
- increaseSpyNumber()
: SpyManager
- indexToUnit()
: BWAPI::GameImpl
, BWAPI::Game
- initialize()
: SpyManager
, ArmyManager
, OpeningManager
- innerSplashRadius()
: BWAPI::WeaponType
- inRadius()
: UnitGroup
- inRegion()
: UnitGroup
- isAccelerating()
: BWAPI::UnitImpl
, BWAPI::Unit
- isActive()
: Base
- isActiveGas()
: Base
- isAddon()
: BWAPI::UnitType
- isAlly()
: BWAPI::PlayerImpl
, BWAPI::Player
- isAttackFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- isAttacking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBattleNet()
: BWAPI::GameImpl
, BWAPI::Game
- isBeacon()
: BWAPI::UnitType
- isBeingConstructed()
: Base
, BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- isBeingGathered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBeingHealed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBlind()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBraking()
: BWAPI::UnitImpl
, BWAPI::Unit
- isBuildable()
: BWAPI::GameImpl
, BWAPI::Game
- isBuilding()
: BWAPI::UnitType
- isBurrowable()
: BWAPI::UnitType
- isBurrowed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCarryingMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCloakable()
: BWAPI::UnitType
- isCloaked()
: BWAPI::UnitImpl
, BWAPI::Unit
- isCompleted()
: BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- isConnected()
: BWAPI::Client
- isConstructing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDebug()
: BWAPI::GameImpl
, BWAPI::Game
- isDefeated()
: BWAPI::PlayerImpl
, BWAPI::Player
- isDefenseMatrixed()
: BWAPI::Unit
, BWAPI::UnitImpl
- isDetected()
: BWAPI::UnitImpl
, BWAPI::Unit
- isDetector()
: BWAPI::UnitType
- isEnemy()
: BWAPI::PlayerImpl
, BWAPI::Player
- isEnsnared()
: BWAPI::UnitImpl
, BWAPI::Unit
- isExplored()
: BWAPI::GameImpl
, BWAPI::Game
- isFlagBeacon()
: BWAPI::UnitType
- isFlagEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isFlyer()
: BWAPI::UnitType
- isFlyingBuilding()
: BWAPI::UnitType
- isFollowing()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringGas()
: BWAPI::UnitImpl
, BWAPI::Unit
- isGatheringMinerals()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHallucination()
: BWAPI::UnitImpl
, BWAPI::Unit
- isHero()
: BWAPI::UnitType
- isHoldingPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIdle()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInGame()
: BWAPI::GameImpl
, BWAPI::Game
- isInitialized()
: ArmyManager
, SpyManager
- isInside()
: BWTA::Polygon
- isInterruptible()
: BWAPI::UnitImpl
, BWAPI::Unit
- isInvincible()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitType
- isInWeaponRange()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIrradiated()
: BWAPI::UnitImpl
, BWAPI::Unit
- isIsland()
: BWTA::BaseLocation
- isLatComEnabled()
: BWAPI::GameImpl
, BWAPI::Game
- isLifted()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLoaded()
: BWAPI::UnitImpl
, BWAPI::Unit
- isLockedDown()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMaelstrommed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMechanical()
: BWAPI::UnitType
- isMineralField()
: BWAPI::UnitType
- isMineralOnly()
: BWTA::BaseLocation
- isMorphing()
: BWAPI::UnitImpl
, BuildOrderManager::MetaUnit
, BWAPI::Unit
- isMoving()
: BWAPI::UnitImpl
, BWAPI::Unit
- isMultiplayer()
: BWAPI::Game
, BWAPI::GameImpl
- isNeutral()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::UnitType
- isObserver()
: BWAPI::PlayerImpl
, BWAPI::Player
- isOrganic()
: BWAPI::UnitType
- isParasited()
: BWAPI::Unit
, BWAPI::UnitImpl
- isPatrolling()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPaused()
: BWAPI::Game
, BWAPI::GameImpl
- isPlagued()
: BWAPI::UnitImpl
, BWAPI::Unit
- isPowerup()
: BWAPI::UnitType
- isQueued()
: BWAPI::UnitCommand
- isReachable()
: BWTA::Region
- isRefinery()
: BWAPI::UnitType
- isRefineryNeeded()
: BaseManager
- isRepairing()
: BWAPI::Unit
, BWAPI::UnitImpl
- isReplay()
: BWAPI::Game
, BWAPI::GameImpl
- isResearching()
: BWAPI::Unit
, BWAPI::Player
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
- isReserved()
: BuildingPlacer
- isResourceContainer()
: BWAPI::UnitType
- isResourceDepot()
: BWAPI::UnitType
- isRobotic()
: BWAPI::UnitType
- isScouting()
: ScoutManager
- isSelected()
: BWAPI::Unit
, BWAPI::UnitImpl
- isSieged()
: BWAPI::Unit
, BWAPI::UnitImpl
- isSpecialBuilding()
: BWAPI::UnitType
- isSpell()
: BWAPI::UnitType
- isSpellcaster()
: BWAPI::UnitType
- isStartingAttack()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStartLocation()
: BWTA::BaseLocation
- isStasised()
: BWAPI::Unit
, BWAPI::UnitImpl
- isStimmed()
: BWAPI::UnitImpl
, BWAPI::Unit
- isStuck()
: BWAPI::UnitImpl
, BWAPI::Unit
- issueCommand()
: BWAPI::UnitImpl
, BWAPI::Game
, BWAPI::Unit
, BWAPI::GameImpl
- isTraining()
: BWAPI::UnitImpl
, BWAPI::Unit
, BuildOrderManager::MetaUnit
- isTwoUnitsInOneEgg()
: BWAPI::UnitType
- isUnderAttack()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDarkSwarm()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnderDisruptionWeb()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUnderStorm()
: BWAPI::Unit
, BWAPI::UnitImpl
- isUnpowered()
: BWAPI::UnitImpl
, BWAPI::Unit
- isUpgrading()
: BWAPI::UnitImpl
, BWAPI::PlayerImpl
, BuildOrderManager::MetaUnit
, BWAPI::Player
, BWAPI::Unit
- isValid()
: BWAPI::TilePosition
, BWAPI::Position
- isVictorious()
: BWAPI::Player
, BWAPI::PlayerImpl
- isVisible()
: BWAPI::Unit
, BWAPI::Bullet
, BWAPI::Game
, BWAPI::GameImpl
, BWAPI::BulletImpl
, BWAPI::GameImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitImpl
- isWalkable()
: BWAPI::GameImpl
, BWAPI::Game
- isWorker()
: BWAPI::UnitType