- g -
- GameData()
: BWAPI::GameData
- GameImpl()
: BWAPI::GameImpl
- GameType()
: BWAPI::GameType
- gas()
: BWTA::BaseLocation
, BWAPI::PlayerImpl
, BWAPI::Player
- gasPrice()
: BWAPI::TechType
, BWAPI::UnitType
, BWAPI::UpgradeType
- gasPriceFactor()
: BWAPI::UpgradeType
- gather()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::UnitCommand
- get()
: Heap< _Tp, _Val >
- getAcidSporeCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getActiveBases()
: BaseManager
- getAddon()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAirDistance()
: BWTA::BaseLocation
- getAirWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getAllBases()
: BaseManager
- getAllBasesWithGas()
: BaseManager
- getAllBidders()
: Arbitrator::Arbitrator< _Tp, _Val >
- getAllUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getAngle()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::BulletImpl
- getAPM()
: BWAPI::GameImpl
, BWAPI::Game
- getApproxDistance()
: BWAPI::Position
- getArea()
: BWTA::Polygon
- getAverageFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getBase()
: BaseManager
- getBaseLocation()
: Base
- getBaseLocations()
: BWTA::Region
- getBid()
: Arbitrator::Arbitrator< _Tp, _Val >
- getBuildDistance()
: BuildingPlacer
- getBuildingPlacer()
: BuildManager
- getBuildingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getBuildLocation()
: BuildingPlacer
- getBuildLocationNear()
: BuildingPlacer
- getBuildManager()
: BuildOrderManager
, UnitItem
- getBuildTime()
: InformationManager
- getBuildType()
: BuildManager
, BWAPI::UnitImpl
, BWAPI::Unit
, MorphManager
, ProductionManager
- getBuildUnit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getBullets()
: BWAPI::GameImpl
, BWAPI::Game
- getCarrier()
: BWAPI::Unit
, BWAPI::UnitImpl
- getCenter()
: BWAPI::Race
, BWTA::Chokepoint
, BWTA::Polygon
, BWTA::Region
, UnitGroup
- getChokepoints()
: BWTA::Region
- getClientInfo()
: BWAPI::UnitImpl
, BWAPI::Unit
- getColor()
: BWAPI::PlayerImpl
, BWAPI::Player
- getCompletedCount()
: BuildManager
- getCompletedLevel()
: UpgradeManager
- getCustomScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getDefenseMatrixPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getDefenseMatrixTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getDistance()
: BWAPI::UnitImpl
, BWAPI::Position
, BWAPI::TilePosition
, BWAPI::Unit
- getEnemyBaseDestroyed()
: InformationManager
- getEnemyBases()
: InformationManager
- getEnemyBorder()
: BorderManager
- getEnemyNatural()
: InformationManager
- getEnemyRegions()
: BorderManager
- getEnemySpotted()
: InformationManager
- getEnemyStartLocation()
: InformationManager
- getEnergy()
: BWAPI::UnitImpl
, BWAPI::Unit
- getEnsnareTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getEvents()
: BWAPI::GameImpl
, BWAPI::Game
- getFirstAttackDone()
: ArmyManager
- getForce()
: BWAPI::GameImpl
, BWAPI::PlayerImpl
, BWAPI::Game
, BWAPI::Player
- getForces()
: BWAPI::GameImpl
, BWAPI::Game
- getFPS()
: BWAPI::GameImpl
, BWAPI::Game
- getFrameCount()
: BWAPI::GameImpl
, BWAPI::Game
- getGameData()
: BWAPI::GameImpl
- getGameType()
: BWAPI::GameImpl
, BWAPI::Game
- getGasRate()
: WorkerManager
- getGeysers()
: Base
, BWAPI::GameImpl
, BWAPI::Game
, BWTA::BaseLocation
- getGroundDistance()
: BWTA::BaseLocation
- getGroundHeight()
: BWAPI::GameImpl
, BWAPI::Game
- getGroundWeaponCooldown()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHatchery()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHeight()
: BWAPI::Bitmap
, BWTA::RectangleArray< Type >
, Util::RectangleArray< Type >
- getHighestBidder()
: Arbitrator::Arbitrator< _Tp, _Val >
- getHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getHoles()
: BWTA::Polygon
- getID()
: BWAPI::Bullet
, BWAPI::BulletType
, BWAPI::BulletImpl
, BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::UnitImpl
, BWAPI::Color
, BWAPI::DamageType
, BWAPI::Error
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, BWAPI::Order
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::TechType
, BWAPI::Unit
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::WeaponType
- getIdleDefenders()
: DefenseManager
- getInitialHitPoints()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialResources()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialTilePosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInitialType()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInstanceNumber()
: BWAPI::GameImpl
, BWAPI::Game
- getInterceptorCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getInterceptors()
: BWAPI::UnitImpl
, BWAPI::Unit
- getIrradiateTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getItem()
: BWTA::RectangleArray< Type >
, Util::RectangleArray< Type >
- getKeyState()
: BWAPI::GameImpl
, BWAPI::Game
- getKillCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getKillScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getLarva()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastAttackingPlayer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastCommand()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLastCommandFrame()
: BWAPI::UnitImpl
, BWAPI::Unit
- GetLastError()
: CMesurePrecision
- getLastError()
: BWAPI::GameImpl
, BWAPI::Game
- getLastPosition()
: InformationManager
- getLastSeenTime()
: InformationManager
- getLastTakenBaseLocation()
: BaseManager
- getLatency()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getLength()
: BWAPI::Position
, BWAPI::TilePosition
- getLoadedUnits()
: BWAPI::UnitImpl
, BWAPI::Unit
- getLockdownTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMaelstromTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getMineralRate()
: WorkerManager
- getMinerals()
: Base
, BWAPI::GameImpl
, BWAPI::Game
, BWTA::BaseLocation
- getMood()
: MoodManager
- getMousePosition()
: BWAPI::GameImpl
, BWAPI::Game
- getMouseState()
: BWAPI::GameImpl
, BWAPI::Game
- getMyBorder()
: BorderManager
- getMyDragoons()
: DragoonManager
- getMyRegions()
: BaseManager
, BorderManager
- getName()
: DefenseManager
, MorphManager
, ProductionManager
, ScoutManager
, SpendManager
, SpyManager
, SupplyManager
, TechManager
, UnderAttackManager
, UpgradeManager
, WorkerManager
, Arbitrator::Controller< _Tp, _Val >
, ArmyManager
, BaseManager
, BuildManager
, BuildOrderManager
, BWAPI::BulletType
, BWAPI::ForceImpl
, BWAPI::PlayerImpl
, BWAPI::DamageType
, BWAPI::ExplosionType
, BWAPI::Force
, BWAPI::GameType
, ConstructionManager
, BWAPI::Order
, BWAPI::Player
, BWAPI::PlayerType
, BWAPI::Race
, BWAPI::TechType
, BWAPI::UnitCommandType
, BWAPI::UnitSizeType
, BWAPI::UnitType
, BWAPI::UpgradeType
, BWAPI::WeaponType
- getNearest()
: UnitGroup
- getNearestPoint()
: BWTA::Polygon
- getNeutralUnits()
: BWAPI::GameImpl
, BWAPI::Game
- getNukeDots()
: BWAPI::GameImpl
, BWAPI::Game
- getNumberBaseCenters()
: InformationManager
- getNumberEvadedUnits()
: InformationManager
- getNumberToSpy()
: SpyManager
- getNydusExit()
: BWAPI::UnitImpl
, BWAPI::Unit
- getObjects()
: Arbitrator::Arbitrator< _Tp, _Val >
- getOptimalWorkerCount()
: WorkerManager
- getOrder()
: BWAPI::UnitImpl
, BWAPI::TechType
, BWAPI::Unit
- getOrderTarget()
: BWAPI::Unit
, BWAPI::UnitImpl
- getOrderTargetPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getOrderTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getPerimeter()
: BWTA::Polygon
- getPlagueTimer()
: BWAPI::UnitImpl
, BWAPI::Unit
- getPlannedCount()
: BuildManager
, BuildOrderManager
, MorphManager
, ProductionManager
, ConstructionManager
- getPlannedLevel()
: UpgradeManager
- getPlannedSupply()
: SupplyManager
- getPlayer()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::GameImpl
, BWAPI::Game
, BWAPI::Unit
, InformationManager
, BWAPI::UnitImpl
- getPlayers()
: BWAPI::ForceImpl
, BWAPI::GameImpl
, BWAPI::Force
, BWAPI::Game
- getPoints()
: MoodManager
- getPolygon()
: BWTA::Region
- getPosition()
: BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::Unit
, BWTA::BaseLocation
, BWAPI::UnitImpl
- getPowerUp()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRace()
: BWAPI::PlayerImpl
, BWAPI::Player
, BWAPI::TechType
, BWAPI::UnitType
, BWAPI::UpgradeType
- getRallyPosition()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRallyUnit()
: BWAPI::Unit
, BWAPI::UnitImpl
- getRazingScore()
: BWAPI::PlayerImpl
, BWAPI::Player
- getReachableRegions()
: BWTA::Region
- getRefinery()
: Base
, BWAPI::Race
- getRefineryBuildPriority()
: BaseManager
- getRegion()
: BWTA::BaseLocation
- getRegions()
: BWTA::Chokepoint
- getRemainingBuildTime()
: BWAPI::Unit
, BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
- getRemainingCount()
: UnitItem
- getRemainingLatencyFrames()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingLatencyTime()
: BWAPI::GameImpl
, BWAPI::Game
- getRemainingResearchTime()
: BWAPI::Unit
, BWAPI::UnitImpl
, BuildOrderManager::MetaUnit
- getRemainingTrainTime()
: BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- getRemainingUpgradeTime()
: BuildOrderManager::MetaUnit
, BWAPI::UnitImpl
, BWAPI::Unit
- getRemoveTimer()
: BWAPI::Bullet
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::BulletImpl
- getReplayFrameCount()
: BWAPI::Game
, BWAPI::GameImpl
- getResourceDepot()
: Base
- getResourceGroup()
: BWAPI::Unit
, BWAPI::UnitImpl
- getResources()
: BWAPI::UnitImpl
, BWAPI::Unit
- getRevision()
: BWAPI::GameImpl
, BWAPI::Game
- getSavedData()
: InformationManager
- getScarabCount()
: BWAPI::UnitImpl
, BWAPI::Unit
- getScreenBuffer()
: BWAPI::Game
, BWAPI::GameImpl
- getScreenPosition()
: BWAPI::GameImpl
, BWAPI::Game
- getSecondaryOrder()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSelectedUnits()
: BWAPI::Game
, BWAPI::GameImpl
- getShields()
: BWAPI::Unit
, BWAPI::UnitImpl
- getShortName()
: DefenseManager
, ArmyManager
, ConstructionManager
, WorkerManager
, Arbitrator::Controller< _Tp, _Val >
, MorphManager
, ProductionManager
, ScoutManager
, SpyManager
, UnderAttackManager
, SpendManager
- getSides()
: BWTA::Chokepoint
- getSlot()
: BWAPI::UnitCommand
- getSource()
: BWAPI::BulletImpl
, BWAPI::Bullet
- getSpellCooldown()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSpiderMineCount()
: BWAPI::Unit
, BWAPI::UnitImpl
- getStartAttack()
: ArmyManager
- getStartedCount()
: MorphManager
, BuildManager
, ConstructionManager
, ProductionManager
- getStartedLevel()
: UpgradeManager
- getStartLocation()
: BWAPI::Player
, BWAPI::PlayerImpl
- getStartLocations()
: BWAPI::Game
, BWAPI::GameImpl
- getStasisTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getStaticGeysers()
: BWAPI::Game
, BWAPI::GameImpl
- getStaticMinerals()
: BWAPI::Game
, BWTA::BaseLocation
, BWAPI::GameImpl
- getStaticNeutralUnits()
: BWAPI::Game
, BWAPI::GameImpl
- getStimTimer()
: BWAPI::Unit
, BWAPI::UnitImpl
- getSupplyProvider()
: BWAPI::Race
- getSupplyTime()
: SupplyManager
- getTarget()
: BWAPI::BulletImpl
, BWAPI::UnitCommand
, BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::Bullet
- getTargetPosition()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Bullet
, BWAPI::BulletImpl
, BWAPI::UnitCommand
- getTargetTilePosition()
: BWAPI::UnitCommand
- getTech()
: BWAPI::UnitImpl
, BWAPI::WeaponType
, BWAPI::Unit
- getTechType()
: BWAPI::UnitCommand
- getTextColor()
: BWAPI::Player
, BWAPI::PlayerImpl
- getTilePosition()
: BWAPI::UnitImpl
, BWTA::BaseLocation
, BWAPI::Unit
- GetTimeFromStart()
: CMesurePrecision
- getTotalIdealUnits()
: SpendManager
- getTotalUnits()
: SpendManager
- getTrainingQueue()
: BWAPI::Unit
, BWAPI::UnitImpl
- getTransport()
: BWAPI::Race
, BWAPI::Unit
, BWAPI::UnitImpl
- getType()
: BWAPI::Player
, BWAPI::BulletImpl
, BWAPI::UnitImpl
, InformationManager
, BWAPI::Bullet
, BWAPI::Unit
, BWAPI::UnitCommand
, BuildOrderManager::MetaUnit
, BWAPI::PlayerImpl
- getUnit()
: BWAPI::GameImpl
, BWAPI::Game
, BWAPI::UnitCommand
- getUnitCount()
: SpendManager
- getUnitGroup()
: UnitGroup
- getUnits()
: BWAPI::PlayerImpl
, BWAPI::Player
- getUnitScore()
: BWAPI::Player
, BWAPI::PlayerImpl
- getUnitsInRadius()
: BWAPI::Game
, BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::GameImpl
- getUnitsInRectangle()
: BWAPI::GameImpl
, BWAPI::Game
- getUnitsInWeaponRange()
: BWAPI::Unit
, BWAPI::UnitImpl
- getUnitsOnTile()
: BWAPI::Game
, BWAPI::GameImpl
- getUnitType()
: BWAPI::UnitCommand
- getUnvisitedBaseLocation()
: InformationManager
- getUpgrade()
: BWAPI::UnitImpl
, BWAPI::Unit
, BuildOrderManager::MetaUnit
- getUpgradeLevel()
: BWAPI::Unit
, BWAPI::UnitImpl
, BWAPI::Player
, BWAPI::PlayerImpl
- getUpgradeType()
: BWAPI::UnitCommand
- getVelocityX()
: BWAPI::BulletImpl
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::UnitImpl
- getVelocityY()
: BWAPI::UnitImpl
, BWAPI::Unit
, BWAPI::Bullet
, BWAPI::BulletImpl
- getWeapon()
: BWAPI::TechType
- getWidth()
: Util::RectangleArray< Type >
, BWTA::RectangleArray< Type >
, BWTA::Chokepoint
, BWAPI::Bitmap
- getWorker()
: BWAPI::Race
- green()
: BWAPI::Color
- groundWeapon()
: BWAPI::UnitType
- groundWeaponDamageCooldown()
: BWAPI::PlayerImpl
, BWAPI::Player
- groundWeaponMaxRange()
: BWAPI::Player
, BWAPI::PlayerImpl